forked from Misaki/GhostEngine
ECS refactor: new ComponentSet, serialization, generators
Major ECS API overhaul: added ComponentSet, refactored ComponentRegistry, and updated all entity/component creation methods. Introduced robust custom serialization infrastructure and per-component source generators for registration and (de)serialization. Updated editor, engine, and test code to use new APIs. Improved code quality, naming, and performance throughout. Removed obsolete code and updated dependencies.
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@@ -36,7 +36,7 @@ internal class EditorState : IAppState
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ProjectService.CurrentProject = metadataInfo;
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_engineCore = App.GetService<EngineCore>();
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_engineCore.Start(new Engine.Models.LaunchArgument());
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_engineCore.Init(new Engine.Models.LaunchArgument());
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CompositionTarget.Rendering += OnRendering;
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_window = App.GetService<EngineEditorWindow>();
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