forked from Misaki/GhostEngine
ECS refactor: new ComponentSet, serialization, generators
Major ECS API overhaul: added ComponentSet, refactored ComponentRegistry, and updated all entity/component creation methods. Introduced robust custom serialization infrastructure and per-component source generators for registration and (de)serialization. Updated editor, engine, and test code to use new APIs. Improved code quality, naming, and performance throughout. Removed obsolete code and updated dependencies.
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@@ -5,7 +5,7 @@ namespace Ghost.Editor.Core.Utilities;
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public static class TypeCache
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{
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private static readonly TypeInfo[] _types;
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private static readonly TypeInfo[] s_types;
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static TypeCache()
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{
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@@ -26,11 +26,11 @@ public static class TypeCache
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}
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}
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_types = loadableTypes.Select(t => t.GetTypeInfo()).ToArray();
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s_types = loadableTypes.Select(t => t.GetTypeInfo()).ToArray();
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}
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public static Type[] GetTypes()
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{
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return _types;
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return s_types;
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}
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}
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