forked from Misaki/GhostEngine
ECS refactor: new ComponentSet, serialization, generators
Major ECS API overhaul: added ComponentSet, refactored ComponentRegistry, and updated all entity/component creation methods. Introduced robust custom serialization infrastructure and per-component source generators for registration and (de)serialization. Updated editor, engine, and test code to use new APIs. Improved code quality, naming, and performance throughout. Removed obsolete code and updated dependencies.
This commit is contained in:
@@ -74,7 +74,7 @@ internal class RenderSystem : IRenderSystem
|
||||
public readonly AutoResetEvent cpuReadyEvent;
|
||||
public readonly AutoResetEvent gpuReadyEvent;
|
||||
|
||||
public FrameResource(ICommandBuffer cmd)
|
||||
public FrameResource()
|
||||
{
|
||||
cpuReadyEvent = new AutoResetEvent(false);
|
||||
gpuReadyEvent = new AutoResetEvent(true);
|
||||
|
||||
Reference in New Issue
Block a user