Refactoring Rendering backend

This commit is contained in:
2025-10-05 16:26:37 +09:00
parent a39f377533
commit 01a850ff94
99 changed files with 5056 additions and 5136 deletions

View File

@@ -1,6 +1,10 @@
using Ghost.Core;
using Ghost.Graphics.Contracts;
using Ghost.Graphics.D3D12.Utilities;
using Ghost.Graphics.Data;
using Ghost.Graphics.RHI;
using Misaki.HighPerformance.LowLevel.Buffer;
using Misaki.HighPerformance.LowLevel.Collections;
using System.Runtime.CompilerServices;
using Win32;
using Win32.Graphics.Direct3D12;
@@ -14,8 +18,10 @@ namespace Ghost.Graphics.D3D12;
/// </summary>
internal unsafe class D3D12SwapChain : ISwapChain
{
private readonly D3D12ResourceDatabase _resourceDatabase;
private ComPtr<IDXGISwapChain4> _swapChain;
private readonly D3D12RenderTarget[] _backBuffers;
private UnsafeArray<Handle<Texture>> _backBuffers;
private bool _disposed;
public uint Width
@@ -33,9 +39,11 @@ internal unsafe class D3D12SwapChain : ISwapChain
get;
}
public D3D12SwapChain(IDXGIFactory7* pFactory, ID3D12CommandQueue* pCommandQueue, SwapChainDesc desc)
public D3D12SwapChain(D3D12ResourceDatabase resourceDatabase, IDXGIFactory7* pFactory, ID3D12CommandQueue* pCommandQueue, SwapChainDesc desc)
{
_backBuffers = new D3D12RenderTarget[D3D12PipelineResource.BACK_BUFFER_COUNT];
_resourceDatabase = resourceDatabase;
_backBuffers = new UnsafeArray<Handle<Texture>>(D3D12PipelineResource.BACK_BUFFER_COUNT, Allocator.Persistent);
Width = desc.width;
Height = desc.height;
@@ -64,15 +72,15 @@ internal unsafe class D3D12SwapChain : ISwapChain
using ComPtr<IDXGISwapChain1> tempSwapChain = default;
switch (desc.target.Type)
switch (desc.target.type)
{
case SwapChainTargetType.Composition:
pFactory->CreateSwapChainForComposition((IUnknown*)commandQueue, &swapChainDesc, null, tempSwapChain.GetAddressOf());
// Set the composition surface
if (desc.target.CompositionSurface != null)
if (desc.target.compositionSurface != null)
{
using var swapChainPanelNative = ISwapChainPanelNative.FromSwapChainPanel(desc.target.CompositionSurface);
using var swapChainPanelNative = ISwapChainPanelNative.FromSwapChainPanel(desc.target.compositionSurface);
swapChainPanelNative.SetSwapChain((IntPtr)tempSwapChain.Get());
}
break;
@@ -85,7 +93,7 @@ internal unsafe class D3D12SwapChain : ISwapChain
pFactory->CreateSwapChainForHwnd(
(IUnknown*)commandQueue,
desc.target.WindowHandle,
desc.target.windowHandle,
&swapChainDesc,
&swapChainFullscreenDesc,
null,
@@ -110,12 +118,12 @@ internal unsafe class D3D12SwapChain : ISwapChain
_swapChain.Get()->GetBuffer(i, __uuidof<ID3D12Resource>(), backBuffer.GetVoidAddressOf());
backBuffer.Get()->SetName($"SwapChain_BackBuffer_{i}");
_backBuffers[i] = D3D12RenderTarget.Create(backBuffer.Move(), Width, Height, 1, TextureFormat.B8G8R8A8_UNorm, RenderTargetType.Color);
_backBuffers[i] = _resourceDatabase.ImportExternalResource(backBuffer.Move(), ResourceState.Present).AsTexture();
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public IRenderTarget GetCurrentBackBuffer()
public Handle<Texture> GetCurrentBackBuffer()
{
return _backBuffers[_swapChain.Get()->GetCurrentBackBufferIndex()];
}
@@ -134,12 +142,14 @@ internal unsafe class D3D12SwapChain : ISwapChain
public void Resize(uint width, uint height)
{
if (Width == width && Height == height)
{
return;
}
// Release old back buffers and render targets
for (var i = 0; i < _backBuffers.Length; i++)
for (var i = 0; i < _backBuffers.Count; i++)
{
_backBuffers[i]?.Dispose();
_resourceDatabase.ReleaseResource(_backBuffers[i].AsResource());
}
// Resize the swap chain
@@ -174,12 +184,13 @@ internal unsafe class D3D12SwapChain : ISwapChain
return;
}
for (var i = 0; i < _backBuffers.Length; i++)
for (var i = 0; i < _backBuffers.Count; i++)
{
_backBuffers[i]?.Dispose();
_resourceDatabase.ReleaseResource(_backBuffers[i].AsResource());
}
_swapChain.Dispose();
_backBuffers.Dispose();
_disposed = true;
}
}