Refactoring Rendering backend

This commit is contained in:
2025-10-05 16:26:37 +09:00
parent a39f377533
commit 01a850ff94
99 changed files with 5056 additions and 5136 deletions

View File

@@ -1,148 +1,30 @@
using System.Runtime.CompilerServices;
using Win32.Graphics.D3D12MemoryAllocator;
using Ghost.Core;
namespace Ghost.Graphics.Data;
public readonly struct ResourceHandle : IEquatable<ResourceHandle>
public readonly struct GPUResource : IHandleType;
public readonly struct Texture : IHandleType;
public readonly struct GraphicsBuffer : IHandleType;
public static class ResourceHandleExtensions
{
private const int _INVALID_ID = -1;
public readonly int id;
public readonly int generation;
public static ResourceHandle Invalid => new(_INVALID_ID, _INVALID_ID);
internal ResourceHandle(int id, int generation)
public static Handle<GPUResource> AsResource(this Handle<Texture> texture)
{
this.id = id;
this.generation = generation;
return new Handle<GPUResource>(texture.id, texture.generation);
}
public bool IsValid => id != _INVALID_ID && generation != _INVALID_ID;
public bool Equals(ResourceHandle other)
public static Handle<GPUResource> AsResource(this Handle<GraphicsBuffer> buffer)
{
return id == other.id && generation == other.generation;
return new Handle<GPUResource>(buffer.id, buffer.generation);
}
public override int GetHashCode()
internal static Handle<Texture> AsTexture(this Handle<GPUResource> resource)
{
unchecked
{
return (id * 397) ^ generation;
}
return new Handle<Texture>(resource.id, resource.generation);
}
public override bool Equals(object? obj)
internal static Handle<GraphicsBuffer> AsGraphicsBuffer(this Handle<GPUResource> resource)
{
return obj is ResourceHandle handle && Equals(handle);
}
public static bool operator ==(ResourceHandle left, ResourceHandle right)
{
return left.Equals(right);
}
public static bool operator !=(ResourceHandle left, ResourceHandle right)
{
return !(left == right);
}
}
public readonly struct TextureHandle : IEquatable<TextureHandle>
{
private readonly ResourceHandle _resourceHandle;
private readonly BindlessDescriptor _bindlessDescriptor;
public ResourceHandle ResourceHandle => _resourceHandle;
public static TextureHandle Invalid => new(ResourceHandle.Invalid);
internal TextureHandle(ResourceHandle resourceHandle)
{
_resourceHandle = resourceHandle;
_bindlessDescriptor = BindlessDescriptor.Invalid;
}
internal TextureHandle(ResourceHandle resourceHandle, BindlessDescriptor descriptor)
{
_resourceHandle = resourceHandle;
_bindlessDescriptor = descriptor;
}
public bool IsValid => _resourceHandle.IsValid;
public bool Equals(TextureHandle other)
{
return _resourceHandle.Equals(other._resourceHandle) && _bindlessDescriptor.Equals(other._bindlessDescriptor);
}
public override bool Equals(object? obj)
{
return obj is TextureHandle other && Equals(other);
}
public override int GetHashCode()
{
return HashCode.Combine(_resourceHandle, _bindlessDescriptor);
}
public static bool operator ==(TextureHandle left, TextureHandle right)
{
return left.Equals(right);
}
public static bool operator !=(TextureHandle left, TextureHandle right)
{
return !(left == right);
}
}
public readonly struct BufferHandle : IEquatable<BufferHandle>
{
private readonly ResourceHandle _resourceHandle;
private readonly BindlessDescriptor _bindlessDescriptor;
public static BufferHandle Invalid => new(ResourceHandle.Invalid);
public ResourceHandle ResourceHandle => _resourceHandle;
public BindlessDescriptor BindlessDescriptor => _bindlessDescriptor;
internal BufferHandle(ResourceHandle resourceHandle)
{
_resourceHandle = resourceHandle;
_bindlessDescriptor = BindlessDescriptor.Invalid;
}
internal BufferHandle(ResourceHandle resourceHandle, BindlessDescriptor descriptor)
{
_resourceHandle = resourceHandle;
_bindlessDescriptor = descriptor;
}
public bool IsValid => _resourceHandle.IsValid;
public bool Equals(BufferHandle other)
{
return _resourceHandle.Equals(other._resourceHandle) && _bindlessDescriptor.Equals(other._bindlessDescriptor);
}
public override bool Equals(object? obj)
{
return obj is BufferHandle other && Equals(other);
}
public override int GetHashCode()
{
return HashCode.Combine(_resourceHandle, _bindlessDescriptor);
}
public static bool operator ==(BufferHandle left, BufferHandle right)
{
return left.Equals(right);
}
public static bool operator !=(BufferHandle left, BufferHandle right)
{
return !(left == right);
return new Handle<GraphicsBuffer>(resource.id, resource.generation);
}
}