Refactoring Rendering backend

This commit is contained in:
2025-10-05 16:26:37 +09:00
parent a39f377533
commit 01a850ff94
99 changed files with 5056 additions and 5136 deletions

View File

@@ -0,0 +1,58 @@
namespace Ghost.Shader;
internal static class ParseUtility
{
public static List<Token> ParseFunctionArguments(ref TokenStreamSlice stream, TokenType tokenType)
{
var args = new List<Token>();
stream.Expect(TokenType.LParen);
while (!stream.Peek().type.Equals(TokenType.RParen))
{
var argToken = stream.Expect(tokenType);
args.Add(argToken);
if (stream.Peek().type == TokenType.Comma)
{
stream.Consume();
}
else
{
break;
}
}
stream.Expect(TokenType.RParen);
return args;
}
public static bool TrySliceLine(ref TokenStreamSlice stream, out TokenStreamSlice lineStream)
{
var length = 0;
if (!stream.TryPeek(out var nextToken))
{
lineStream = default;
return false;
}
while (!nextToken.Match(TokenType.Semicolon) && !nextToken.Match(TokenType.RBrace))
{
length++;
if (!stream.TryPeek(length, out nextToken))
{
break;
}
}
if (length > 0)
{
lineStream = stream.Slice(length);
stream.Consume(); // Consume the semicolon
return true;
}
lineStream = default;
return false;
}
}