forked from Misaki/GhostEngine
Update render graph
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@@ -73,7 +73,7 @@ public class RenderGraphBenchmark
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// Create output texture
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lightingOutput = builder.CreateTexture(
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new TextureDescriptor(1920, 1080, TextureFormat.RGBA16F, "LightingResult"));
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builder.SetColorAttachment(lightingOutput, 1);
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builder.SetColorAttachment(lightingOutput, 0);
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lightingData.OutputLighting = lightingOutput;
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