Implement core entity management features

Added `Archetype` struct with chunk management and disposal.
Added `BitSet` class for managing collections of bits.
Added `Class1.cs` as a placeholder for graphics functionality.
Added `ComponentData` struct and `ComponentPool` class for component management.
Added `ComponentRegistry` for efficient component registration.
Added `EntityChangeQueue` as a placeholder for future changes.
Added `Helpers.ttinclude` and `QueryRefComponent.tt` for code generation.
Added `Signature` struct for managing component signatures.
Added `World` struct to manage the game world and entities.
Added `QueryRefComponent` delegates for querying entities.

Changed `Archetype.cs` to implement `IDisposable`.
Changed `AssemblyInfo.cs` to update global using directives.
Changed `Chunk.cs` to introduce `ChunkCollection` for chunk management.
Changed `Component.cs` to refine component management methods.
Changed `Entity.cs` to improve properties and methods.
Changed `Ghost.Entities.csproj` to update project properties.
Changed `Program.cs` to demonstrate entity creation and querying.
Changed `World.Query.cs` to facilitate querying with components.
This commit is contained in:
2025-05-21 11:46:48 +09:00
parent 56a21bab2b
commit 0cf3104a6a
30 changed files with 1702 additions and 240 deletions

View File

@@ -5,24 +5,25 @@ namespace Ghost.Entities;
[SkipLocalsInit]
public struct Entity : IEquatable<Entity>, IComparable<Entity>
{
private const EntityID _WORLD_INDEX_BITS = 4u;
private const EntityID _GENERATION_BITS = 8u;
private const EntityID _INDEX_BITS = sizeof(EntityID) * 8 - _WORLD_INDEX_BITS - _GENERATION_BITS;
private const int _WORLD_INDEX_BITS = 4;
private const int _GENERATION_BITS = 8;
private const int _INDEX_BITS = sizeof(EntityID) * 8 - _WORLD_INDEX_BITS - _GENERATION_BITS;
private const EntityID _WORLD_INDEX_MASK = (1u << (int)_WORLD_INDEX_BITS) - 1;
private const EntityID _GENERATION_MASK = (1u << (int)_GENERATION_BITS) - 1;
private const EntityID _INDEX_MASK = (1u << (int)_INDEX_BITS) - 1;
private const EntityID _ID_MASK = EntityID.MaxValue;
private const int _WORLD_INDEX_MASK = (1 << _WORLD_INDEX_BITS) - 1;
private const int _GENERATION_MASK = (1 << _GENERATION_BITS) - 1;
private const int _INDEX_MASK = (1 << _INDEX_BITS) - 1;
public const EntityID INVALID_ID = -1;
private EntityID _id;
public readonly bool IsValid
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => _id != _ID_MASK;
get => ID != INVALID_ID;
}
public readonly EntityID Index
public readonly EntityID ID
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => _id & _INDEX_MASK;
@@ -31,29 +32,29 @@ public struct Entity : IEquatable<Entity>, IComparable<Entity>
public readonly GenerationID Generation
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => (GenerationID)(_id >> (int)_INDEX_BITS & _GENERATION_MASK);
get => (GenerationID)(_id >> _INDEX_BITS & _GENERATION_MASK);
}
public readonly WorldID WorldIndex
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => (WorldID)(_id >> (int)(_INDEX_BITS + _GENERATION_BITS) & _WORLD_INDEX_MASK);
get => (WorldID)(_id >> (_INDEX_BITS + _GENERATION_BITS) & _WORLD_INDEX_MASK);
}
public void IncrementGeneration()
{
var generation = Generation + 1u;
var generation = Generation + 1;
if (generation >= _GENERATION_MASK)
{
throw new InvalidOperationException("Generation overflow");
}
_id = _id & ~(_GENERATION_MASK << (int)_INDEX_BITS) | generation << (int)_INDEX_BITS;
_id = _id & ~(_GENERATION_MASK << _INDEX_BITS) | generation << _INDEX_BITS;
}
internal Entity(EntityID index, EntityID generation, EntityID worldIndex)
{
_id = worldIndex << (int)(_INDEX_BITS + _GENERATION_BITS) | generation << (int)_INDEX_BITS | index;
_id = worldIndex << (_INDEX_BITS + _GENERATION_BITS) | generation << _INDEX_BITS | index;
}
public readonly bool Equals(Entity other)
@@ -88,6 +89,6 @@ public struct Entity : IEquatable<Entity>, IComparable<Entity>
public override readonly string ToString()
{
return $"Entity {{ Index: {Index}, Generation: {Generation}, WorldIndex: {WorldIndex} }}";
return $"Entity {{ Index: {ID}, Generation: {Generation}, WorldIndex: {WorldIndex} }}";
}
}