forked from Misaki/GhostEngine
Implement core entity management features
Added `Archetype` struct with chunk management and disposal. Added `BitSet` class for managing collections of bits. Added `Class1.cs` as a placeholder for graphics functionality. Added `ComponentData` struct and `ComponentPool` class for component management. Added `ComponentRegistry` for efficient component registration. Added `EntityChangeQueue` as a placeholder for future changes. Added `Helpers.ttinclude` and `QueryRefComponent.tt` for code generation. Added `Signature` struct for managing component signatures. Added `World` struct to manage the game world and entities. Added `QueryRefComponent` delegates for querying entities. Changed `Archetype.cs` to implement `IDisposable`. Changed `AssemblyInfo.cs` to update global using directives. Changed `Chunk.cs` to introduce `ChunkCollection` for chunk management. Changed `Component.cs` to refine component management methods. Changed `Entity.cs` to improve properties and methods. Changed `Ghost.Entities.csproj` to update project properties. Changed `Program.cs` to demonstrate entity creation and querying. Changed `World.Query.cs` to facilitate querying with components.
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@@ -7,18 +7,60 @@
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<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
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<IsAotCompatible>True</IsAotCompatible>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
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<IsAotCompatible>True</IsAotCompatible>
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</PropertyGroup>
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<ItemGroup>
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<None Include="Template\QueryRefComponent.cs">
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<DesignTime>True</DesignTime>
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<AutoGen>True</AutoGen>
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<DependentUpon>QueryRefComponent.tt</DependentUpon>
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</None>
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<None Include="Template\World.Query.cs">
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<DesignTime>True</DesignTime>
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<AutoGen>True</AutoGen>
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<DependentUpon>World.Query.tt</DependentUpon>
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</None>
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</ItemGroup>
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<ItemGroup>
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<Reference Include="Misaki.HighPerformance.Unsafe">
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<HintPath>..\..\source\Class\Misaki.HighPerformance\Misaki.HighPerformance.Unsafe\bin\Release\net9.0\Misaki.HighPerformance.Unsafe.dll</HintPath>
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<HintPath>..\..\Class\Misaki.HighPerformance\Misaki.HighPerformance.Unsafe\bin\Release\net9.0\Misaki.HighPerformance.Unsafe.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<None Update="Template\Helpers.tt">
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<Generator>TextTemplatingFilePreprocessor</Generator>
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<LastGenOutput>Helpers.cs</LastGenOutput>
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</None>
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<None Update="Template\QueryRefComponent.tt">
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<Generator>TextTemplatingFileGenerator</Generator>
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<LastGenOutput>QueryRefComponent.cs</LastGenOutput>
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</None>
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<None Update="Template\World.Query.tt">
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<Generator>TextTemplatingFileGenerator</Generator>
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<LastGenOutput>World.Query.cs</LastGenOutput>
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</None>
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</ItemGroup>
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<ItemGroup>
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<Service Include="{508349b6-6b84-4df5-91f0-309beebad82d}" />
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</ItemGroup>
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<ItemGroup>
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<Compile Update="Template\Helpers.cs">
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<DesignTime>True</DesignTime>
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<AutoGen>True</AutoGen>
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<DependentUpon>Helpers.tt</DependentUpon>
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</Compile>
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<Compile Update="Template\QueryRefComponent.cs">
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<DesignTime>True</DesignTime>
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<AutoGen>True</AutoGen>
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<DependentUpon>QueryRefComponent.tt</DependentUpon>
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</Compile>
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<Compile Update="Template\World.Query.cs">
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<DesignTime>True</DesignTime>
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<AutoGen>True</AutoGen>
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<DependentUpon>World.Query.tt</DependentUpon>
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</Compile>
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</ItemGroup>
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</Project>
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