forked from Misaki/GhostEngine
Add sampler support and refactor resource handling
Enhanced shader and resource systems with `Sampler` support, including updates to `ShaderPropertyType`, HLSL code, and resource management. Refactored `Result` structs for better type safety and added new enums for texture and comparison settings. Improved `MeshRenderPass` to dynamically load textures and samplers. Updated SDL compiler and token lexicon for `Sampler` handling. Embedded debug info in project files and streamlined resource state tracking.
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@@ -83,7 +83,7 @@ public static partial class AssetDatabase
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var metaFileResult = GetMetaFilePath(assetPath);
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if (!metaFileResult.IsSuccess)
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{
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return metaFileResult;
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return Result.Failure(metaFileResult.Message);
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}
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if (File.Exists(metaFileResult.Value))
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