Add sampler support and refactor resource handling

Enhanced shader and resource systems with `Sampler` support, including updates to `ShaderPropertyType`, HLSL code, and resource management. Refactored `Result` structs for better type safety and added new enums for texture and comparison settings. Improved `MeshRenderPass` to dynamically load textures and samplers. Updated SDL compiler and token lexicon for `Sampler` handling. Embedded debug info in project files and streamlined resource state tracking.
This commit is contained in:
2025-11-29 18:27:47 +09:00
parent bd97d233cb
commit 0ec318a9ab
30 changed files with 463 additions and 166 deletions

View File

@@ -83,7 +83,7 @@ public static partial class AssetDatabase
var metaFileResult = GetMetaFilePath(assetPath);
if (!metaFileResult.IsSuccess)
{
return metaFileResult;
return Result.Failure(metaFileResult.Message);
}
if (File.Exists(metaFileResult.Value))