forked from Misaki/GhostEngine
Add sampler support and refactor resource handling
Enhanced shader and resource systems with `Sampler` support, including updates to `ShaderPropertyType`, HLSL code, and resource management. Refactored `Result` structs for better type safety and added new enums for texture and comparison settings. Improved `MeshRenderPass` to dynamically load textures and samplers. Updated SDL compiler and token lexicon for `Sampler` handling. Embedded debug info in project files and streamlined resource state tracking.
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@@ -6,6 +6,8 @@ public readonly struct GPUResource : IHandleType;
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public readonly struct Texture : IHandleType;
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public readonly struct GraphicsBuffer : IHandleType;
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public readonly struct Sampler : IIdentifierType;
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public static class ResourceHandleExtensions
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{
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public static Handle<GPUResource> AsResource(this Handle<Texture> texture)
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