Add sampler support and refactor resource handling

Enhanced shader and resource systems with `Sampler` support, including updates to `ShaderPropertyType`, HLSL code, and resource management. Refactored `Result` structs for better type safety and added new enums for texture and comparison settings. Improved `MeshRenderPass` to dynamically load textures and samplers. Updated SDL compiler and token lexicon for `Sampler` handling. Embedded debug info in project files and streamlined resource state tracking.
This commit is contained in:
2025-11-29 18:27:47 +09:00
parent bd97d233cb
commit 0ec318a9ab
30 changed files with 463 additions and 166 deletions

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@@ -6,6 +6,8 @@ public readonly struct GPUResource : IHandleType;
public readonly struct Texture : IHandleType;
public readonly struct GraphicsBuffer : IHandleType;
public readonly struct Sampler : IIdentifierType;
public static class ResourceHandleExtensions
{
public static Handle<GPUResource> AsResource(this Handle<Texture> texture)