forked from Misaki/GhostEngine
Add sampler support and refactor resource handling
Enhanced shader and resource systems with `Sampler` support, including updates to `ShaderPropertyType`, HLSL code, and resource management. Refactored `Result` structs for better type safety and added new enums for texture and comparison settings. Improved `MeshRenderPass` to dynamically load textures and samplers. Updated SDL compiler and token lexicon for `Sampler` handling. Embedded debug info in project files and streamlined resource state tracking.
This commit is contained in:
@@ -2,7 +2,7 @@
|
||||
"profiles": {
|
||||
"Ghost.Graphics.Test (Package)": {
|
||||
"commandName": "MsixPackage",
|
||||
"nativeDebugging": false
|
||||
"nativeDebugging": true
|
||||
},
|
||||
"Ghost.Graphics.Test (Unpackaged)": {
|
||||
"commandName": "Project"
|
||||
|
||||
Reference in New Issue
Block a user