Add sampler support and refactor resource handling

Enhanced shader and resource systems with `Sampler` support, including updates to `ShaderPropertyType`, HLSL code, and resource management. Refactored `Result` structs for better type safety and added new enums for texture and comparison settings. Improved `MeshRenderPass` to dynamically load textures and samplers. Updated SDL compiler and token lexicon for `Sampler` handling. Embedded debug info in project files and streamlined resource state tracking.
This commit is contained in:
2025-11-29 18:27:47 +09:00
parent bd97d233cb
commit 0ec318a9ab
30 changed files with 463 additions and 166 deletions

View File

@@ -45,6 +45,8 @@ public sealed partial class GraphicsTestWindow : Window
{
Width = (uint)AppWindow.Size.Width,
Height = (uint)AppWindow.Size.Height,
BufferCount = 2,
Format = TextureFormat.B8G8R8A8_UNorm,
Target = SwapChainTarget.FromCompositionSurface(Panel)
});
_renderer.SetSwapChain(_swapChain);