Enhanced barrier

This commit is contained in:
2026-01-22 12:33:23 +09:00
parent 92b966fe0d
commit 139312d73b
35 changed files with 653 additions and 9544 deletions

View File

@@ -179,24 +179,11 @@ internal unsafe class D3D12PipelineLibrary : IPipelineLibrary
return Result.Success(cbufferInfo);
}
private static D3D12_COMPARISON_FUNC ToD3DCompare(ZTest z) => z switch
{
ZTest.Disabled => D3D12_COMPARISON_FUNC_NEVER,
ZTest.Less => D3D12_COMPARISON_FUNC_LESS,
ZTest.LessEqual => D3D12_COMPARISON_FUNC_LESS_EQUAL,
ZTest.Equal => D3D12_COMPARISON_FUNC_EQUAL,
ZTest.GreaterEqual => D3D12_COMPARISON_FUNC_GREATER_EQUAL,
ZTest.Greater => D3D12_COMPARISON_FUNC_GREATER,
ZTest.NotEqual => D3D12_COMPARISON_FUNC_NOT_EQUAL,
ZTest.Always => D3D12_COMPARISON_FUNC_ALWAYS,
_ => D3D12_COMPARISON_FUNC_LESS_EQUAL
};
private static D3D12_DEPTH_STENCIL_DESC BuildDepthStencil(ZTest ztest, ZWrite zwrite)
{
var depthEnabled = ztest != ZTest.Disabled;
var writeEnabled = zwrite == ZWrite.On;
var cmp = ToD3DCompare(ztest);
var cmp = ztest.ToD3DCompare();
return D3D12Utility.D3D12_DEPTH_STENCIL_DESC_CREATE(depthEnabled, writeEnabled, cmp);
}