Enhanced barrier

This commit is contained in:
2026-01-22 12:33:23 +09:00
parent 92b966fe0d
commit 139312d73b
35 changed files with 653 additions and 9544 deletions

View File

@@ -1,3 +1,4 @@
using Ghost.Core.Graphics;
using Ghost.Graphics.RHI;
using TerraFX.Interop.DirectX;
@@ -79,62 +80,62 @@ internal unsafe static class D3D12Utility
{
var d3dStates = D3D12_RESOURCE_STATES.D3D12_RESOURCE_STATE_COMMON;
if ((state & ResourceState.VertexAndConstantBuffer) == ResourceState.VertexAndConstantBuffer)
if (state.HasFlag(ResourceState.VertexAndConstantBuffer))
{
d3dStates |= D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER;
}
if ((state & ResourceState.IndexBuffer) == ResourceState.IndexBuffer)
if (state.HasFlag(ResourceState.IndexBuffer))
{
d3dStates |= D3D12_RESOURCE_STATE_INDEX_BUFFER;
}
if ((state & ResourceState.RenderTarget) == ResourceState.RenderTarget)
if (state.HasFlag(ResourceState.RenderTarget))
{
d3dStates |= D3D12_RESOURCE_STATE_RENDER_TARGET;
}
if ((state & ResourceState.UnorderedAccess) == ResourceState.UnorderedAccess)
if (state.HasFlag(ResourceState.UnorderedAccess))
{
d3dStates |= D3D12_RESOURCE_STATE_UNORDERED_ACCESS;
}
if ((state & ResourceState.DepthWrite) == ResourceState.DepthWrite)
if (state.HasFlag(ResourceState.DepthWrite))
{
d3dStates |= D3D12_RESOURCE_STATE_DEPTH_WRITE;
}
if ((state & ResourceState.DepthRead) == ResourceState.DepthRead)
if (state.HasFlag(ResourceState.DepthRead))
{
d3dStates |= D3D12_RESOURCE_STATE_DEPTH_READ;
}
if ((state & ResourceState.PixelShaderResource) == ResourceState.PixelShaderResource)
if (state.HasFlag(ResourceState.PixelShaderResource))
{
d3dStates |= D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE;
}
if ((state & ResourceState.CopyDest) == ResourceState.CopyDest)
if (state.HasFlag(ResourceState.CopyDest))
{
d3dStates |= D3D12_RESOURCE_STATE_COPY_DEST;
}
if ((state & ResourceState.CopySource) == ResourceState.CopySource)
if (state.HasFlag(ResourceState.CopySource))
{
d3dStates |= D3D12_RESOURCE_STATE_COPY_SOURCE;
}
if ((state & ResourceState.GenericRead) == ResourceState.GenericRead)
if (state.HasFlag(ResourceState.GenericRead))
{
d3dStates |= D3D12_RESOURCE_STATE_GENERIC_READ;
}
if ((state & ResourceState.IndirectArgument) == ResourceState.IndirectArgument)
if (state.HasFlag(ResourceState.IndirectArgument))
{
d3dStates |= D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT;
}
if ((state & ResourceState.NonPixelShaderResource) == ResourceState.NonPixelShaderResource)
if (state.HasFlag(ResourceState.NonPixelShaderResource))
{
d3dStates |= D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE;
}
@@ -250,6 +251,22 @@ internal unsafe static class D3D12Utility
};
}
public static D3D12_COMPARISON_FUNC ToD3DCompare(this ZTest z)
{
return z switch
{
ZTest.Disabled => D3D12_COMPARISON_FUNC_NEVER,
ZTest.Less => D3D12_COMPARISON_FUNC_LESS,
ZTest.LessEqual => D3D12_COMPARISON_FUNC_LESS_EQUAL,
ZTest.Equal => D3D12_COMPARISON_FUNC_EQUAL,
ZTest.GreaterEqual => D3D12_COMPARISON_FUNC_GREATER_EQUAL,
ZTest.Greater => D3D12_COMPARISON_FUNC_GREATER,
ZTest.NotEqual => D3D12_COMPARISON_FUNC_NOT_EQUAL,
ZTest.Always => D3D12_COMPARISON_FUNC_ALWAYS,
_ => D3D12_COMPARISON_FUNC_LESS_EQUAL
};
}
public static D3D12_COMMAND_LIST_TYPE ToCommandListType(CommandBufferType type)
{
return type switch