forked from Misaki/GhostEngine
Update RenderingContext and D3D12Renderer to use new API.
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@@ -13,8 +13,8 @@ public enum ShaderPropertyType
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Int, Int2, Int3, Int4,
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UInt, UInt2, UInt3, UInt4,
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Bool, Bool2, Bool3, Bool4,
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Texture2D, Texture3D, TextureCube,
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Texture2DArray, TextureCubeArray,
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Texture2DBindless, Texture3DBindless, TextureCubeBindless,
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Texture2DArrayBindless, TextureCubeArrayBindless,
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}
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public struct ShaderEntryPoint
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@@ -101,4 +101,4 @@ public class ShaderDescriptor
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public string name = string.Empty;
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public List<PropertyDescriptor> globalProperties = new();
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public List<IPassDescriptor> passes = new();
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}
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}
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