forked from Misaki/GhostEngine
Update RenderingContext and D3D12Renderer to use new API.
This commit is contained in:
@@ -90,12 +90,6 @@ internal class D3D12ResourceDatabase : IResourceDatabase, IDisposable
|
||||
}
|
||||
}
|
||||
|
||||
private struct Slot<T>
|
||||
{
|
||||
public T value;
|
||||
public bool occupied;
|
||||
}
|
||||
|
||||
private readonly D3D12DescriptorAllocator _descriptorAllocator;
|
||||
|
||||
private UnsafeSlotMap<ResourceRecord> _resources;
|
||||
|
||||
Reference in New Issue
Block a user