forked from Misaki/GhostEngine
Update RenderingContext and D3D12Renderer to use new API.
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@@ -170,11 +170,11 @@ internal static class TokenLexicon
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public const string BOOL4 = "bool4";
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// Texture types
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public const string TEXTURE2D = "texture2d";
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public const string TEXTURE2D_ARRAY = "texture2d_array";
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public const string TEXTURE3D = "texture3d";
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public const string TEXTURECUBE = "texturecube";
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public const string TEXTURECUBE_ARRAY = "texturecube_array";
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public const string TEXTURE2D_BINDLESS = "tex2d_b";
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public const string TEXTURE2D_ARRAY_BINDLESS = "tex2d_arr_b";
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public const string TEXTURE3D_BINDLESS = "tex3d_b";
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public const string TEXTURECUBE_BINDLESS = "texcube_b";
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public const string TEXTURECUBE_ARRAY_BINDLESS = "texcube_arr_b";
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}
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public static class KnownTextureValue
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@@ -215,8 +215,8 @@ internal static class TokenLexicon
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KnownTypes.INT, KnownTypes.INT2, KnownTypes.INT3, KnownTypes.INT4,
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KnownTypes.UINT, KnownTypes.UINT2, KnownTypes.UINT3, KnownTypes.UINT4,
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KnownTypes.BOOL, KnownTypes.BOOL2, KnownTypes.BOOL3, KnownTypes.BOOL4,
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KnownTypes.TEXTURE2D, KnownTypes.TEXTURE2D_ARRAY, KnownTypes.TEXTURE3D,
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KnownTypes.TEXTURECUBE, KnownTypes.TEXTURECUBE_ARRAY,
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KnownTypes.TEXTURE2D_BINDLESS, KnownTypes.TEXTURE2D_ARRAY_BINDLESS, KnownTypes.TEXTURE3D_BINDLESS,
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KnownTypes.TEXTURECUBE_BINDLESS, KnownTypes.TEXTURECUBE_ARRAY_BINDLESS,
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};
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private static readonly HashSet<string> s_textureDefaultValues = new()
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