forked from Misaki/GhostEngine
Add component editors and UI controls
Added the `HierarchyEditor` and `LocalToWorldEditor` classes to implement custom component editing functionality. Added the `Vector3Field` control for 3D vector manipulation and its corresponding XAML definition. Added the `ComponentDataView` and `ComponentObject` classes to manage component data display and access. Added the `CustomEditorAttribute` to mark classes as custom editors for specific components. Changed the `IInspectable` interface to use properties for `Icon`, `HeaderContent`, and `InspectorContent`. Changed the `PropertyField` class to enhance UI control binding capabilities. Changed the `EditorWorldManager` to improve world data loading and deserialization processes. Changed the `EntityNode` and `WorldNode` classes to update entity construction and component querying. Changed the `StaticResource` class to include new binding flags for component properties. Changed the `InspectorService` to remove old contract references and adopt new interfaces. Changed the `QueryEnumerable` and related files to update generic constraints for improved type safety. Changed the `QueryItem` class to reflect new generic constraints and enhance deconstruction. Changed the `World.Query` methods to utilize the updated generic constraints. Updated the `SerializationTest` to align with new entity creation and management practices.
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43
Ghost.App/Utilities/SystemUtility.cs
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43
Ghost.App/Utilities/SystemUtility.cs
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using Ghost.Editor;
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using System;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using Windows.Storage;
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using Windows.Storage.Pickers;
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using WinRT.Interop;
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namespace Ghost.Editor.Utilities;
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public static class SystemUtilities
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{
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public static async Task<StorageFolder?> OpenFolderPickerAsync(PickerLocationId startLocation = PickerLocationId.DocumentsLibrary, string settingsIdentifier = "")
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{
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var openPicker = new FolderPicker();
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var hWnd = WindowNative.GetWindowHandle(EditorApplication.Window);
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InitializeWithWindow.Initialize(openPicker, hWnd);
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openPicker.SuggestedStartLocation = startLocation;
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openPicker.FileTypeFilter.Add("*");
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openPicker.SettingsIdentifier = settingsIdentifier;
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var folder = await openPicker.PickSingleFolderAsync();
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return folder;
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}
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public static async Task<StorageFile?> OpenFilePickerAsync(PickerLocationId startLocation = PickerLocationId.DocumentsLibrary, string settingsIdentifier = "", params IEnumerable<string> filter)
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{
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var openPicker = new FileOpenPicker();
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var hWnd = WindowNative.GetWindowHandle(EditorApplication.Window);
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InitializeWithWindow.Initialize(openPicker, hWnd);
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openPicker.SuggestedStartLocation = startLocation;
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openPicker.SettingsIdentifier = settingsIdentifier;
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foreach (var fileType in filter)
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{
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openPicker.FileTypeFilter.Add(fileType);
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}
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var file = await openPicker.PickSingleFileAsync();
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return file;
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}
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}
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