Render graph: native pass merging & heap-based aliasing

Major architecture upgrade:
- Add native render pass merging (hardware pass grouping, load/store op inference)
- Implement heap-based aliasing for textures & buffers (D3D12-style)
- Unify resource model: buffers and textures in one registry
- Extend builder API for buffer creation/usage, access flags, hints
- Improve barrier/state tracking (buffer hints, indirect argument state)
- Update caching, hashing, and debug output for new model
- Add enums/structs: AttachmentLoadOp, StoreOp, BufferHint, etc.
- D3D12 backend: support named resources, temp upload buffers, correct heap usage
- Update docs, benchmarks, and project files for new features

Brings render graph closer to AAA engine standards, enabling efficient memory usage, lower driver overhead, and a more flexible API.
This commit is contained in:
2026-01-16 01:59:33 +09:00
parent ac36bbf8c7
commit 1c155f962c
51 changed files with 2002 additions and 2314 deletions

View File

@@ -42,7 +42,7 @@ public unsafe struct LocalKeywordSet
public ulong GetHash64()
{
ulong hash = 14695981039346656037ul; // FNV offset basis
ulong hash = 14695981039346656037ul; // FNV Offset basis
for (var i = 0; i < _DATA_ARRAY_LENGTH; i++)
{

View File

@@ -111,7 +111,7 @@ public struct Material : IResourceReleasable
MemoryType = ResourceMemoryType.Default,
};
var buffer = allocator.CreateBuffer(ref desc);
var buffer = allocator.CreateBuffer(ref desc, "MaterialCBuffer");
_cBufferCache = new CBufferCache(buffer, shader.CBufferSize);
}
@@ -214,14 +214,15 @@ public struct Material : IResourceReleasable
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly void UploadData(ICommandBuffer cmb, bool pixelOnlyResource = true)
public readonly void UploadData(ICommandBuffer cmd, bool pixelOnlyResource = true)
{
cmb.UploadBuffer(_cBufferCache.GpuResource, _cBufferCache.CpuData.AsSpan());
cmd.ResourceBarrier(_cBufferCache.GpuResource.AsResource(), ResourceState.CopyDest);
cmd.UploadBuffer(_cBufferCache.GpuResource, _cBufferCache.CpuData.AsSpan());
var state = pixelOnlyResource
? ResourceState.PixelShaderResource
: ResourceState.NonPixelShaderResource | ResourceState.PixelShaderResource;
cmb.ResourceBarrier(_cBufferCache.GpuResource.AsResource(), state);
cmd.ResourceBarrier(_cBufferCache.GpuResource.AsResource(), state);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]

View File

@@ -127,10 +127,10 @@ public readonly unsafe ref struct RenderingContext
_directCmd.ResourceBarrier(bufferHandle, ResourceState.NonPixelShaderResource | ResourceState.PixelShaderResource);
}
public Handle<Texture> CreateTexture<T>(ref readonly TextureDesc desc, ReadOnlySpan<T> data, bool tempResource = false)
public Handle<Texture> CreateTexture<T>(ref readonly TextureDesc desc, ReadOnlySpan<T> data, string name)
where T : unmanaged
{
var handle = ResourceAllocator.CreateTexture(in desc, tempResource);
var handle = ResourceAllocator.CreateTexture(in desc, name);
UploadTexture(handle, data);
return handle;

View File

@@ -1,54 +0,0 @@
using Ghost.Graphics.Contracts;
namespace Ghost.Graphics.Core;
internal readonly struct SwapChainPresenter
{
public enum TargetType
{
Composition,
Hwnd
}
public readonly TargetType Type
{
get;
}
public readonly ISwapChainPanelNative SwapChainPanelNative
{
get;
}
public readonly nint Hwnd
{
get;
}
public readonly uint Width
{
get;
}
public readonly uint Height
{
get;
}
public SwapChainPresenter(ISwapChainPanelNative swapChainPanelNative, uint width, uint height)
{
Type = TargetType.Composition;
SwapChainPanelNative = swapChainPanelNative;
Hwnd = nint.Zero;
Width = width;
Height = height;
}
public SwapChainPresenter(nint hwnd, uint width, uint height)
{
Type = TargetType.Hwnd;
Hwnd = hwnd;
Width = width;
Height = height;
}
}