forked from Misaki/GhostEngine
Continue working on RHI
This commit is contained in:
@@ -43,7 +43,7 @@ internal unsafe class D3D12Buffer : IBuffer
|
||||
|
||||
public ResourceState CurrentState => _currentState;
|
||||
|
||||
public ID3D12Resource* NativeResource => _handle.ResourceHandle.GetAllocation().Resource;
|
||||
public ID3D12Resource* NativeResource => _externalResource.Get() == null ? _handle.ResourceHandle.GetAllocation().Resource : _externalResource.Get();
|
||||
|
||||
/// <summary>
|
||||
/// Constructor for wrapping existing D3D12 resources
|
||||
|
||||
Reference in New Issue
Block a user