GhostEngine Render Graph: major refactor & Unity RG ref

- Major architectural refactor for performance, extensibility, and feature completeness: resource pooling, pass culling, aliasing, and compilation caching.
- Introduces type-safe builder and context APIs, blackboard pattern, and unified resource management.
- Adds detailed documentation and cleans up obsolete files and APIs.
- Includes (commented) Unity Render Graph source for reference; not compiled, for parity and future extension.
This commit is contained in:
2026-01-11 23:43:17 +09:00
parent 87e315a588
commit 1fc9df1812
30 changed files with 7536 additions and 1545 deletions

View File

@@ -5,14 +5,19 @@
<TargetFramework>net10.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
<DefineConstants>$(DefineConstants);PROFILING</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<DefineConstants>$(DefineConstants);PROFILING</DefineConstants>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\Ghost.Core\Ghost.Core.csproj" />
</ItemGroup>
<ItemGroup>
<Folder Include="New\" />
</ItemGroup>
</Project>