Add managed entity and script component.

Added ManagedEntity and related methods in EntityManager;
Added ScriptComponent to write game play logic in oop;
This commit is contained in:
2025-12-10 16:12:56 +09:00
parent 99c1a1980e
commit 21e85e0c02
17 changed files with 549 additions and 152 deletions

View File

@@ -29,8 +29,12 @@ public partial class EntityTest : ITest
public void Run()
{
var entity1 = _world.EntityManager.CreateEntity(ComponentTypeID<Transform>.value);
var entity1 = _world.EntityManager.CreateEntity(ComponentTypeID<Transform>.value, ComponentTypeID<ManagedEntityRef>.value);
_world.EntityManager.AddComponent(entity1, new Mesh { index = 1 });
_world.EntityManager.SetComponent(entity1, new ManagedEntityRef
{
entity = _world.EntityManager.CreateManagedEntity()
});
var entity2 = _world.EntityManager.CreateEntity(ComponentTypeID<Transform>.value);
_world.EntityManager.SetComponent(entity2, new Transform { position = new float3(1, 2, 3) });
@@ -38,32 +42,38 @@ public partial class EntityTest : ITest
var queryID = new QueryBuilder().WithAll<Transform>().Build(_world);
ref var query = ref _world.GetEntityQueryReference(queryID);
var testJob = new TestEntityQueryJob();
var handle = query.ScheduleChunkParallel(testJob, 64, JobHandle.Invalid);
_jobScheduler.WaitComplete(handle);
// var testJob = new TestEntityQueryJob();
// var handle = query.ScheduleChunkParallel(testJob, 64, JobHandle.Invalid);
// _jobScheduler.WaitComplete(handle);
_world.EntityManager.AddScriptComponent<TestScriptComponent>(entity1);
_world.EntityManager.RemoveComponent<ManagedEntityRef>(entity1); // This should destory the managed entity and call OnDestroy
query.ForEach<Transform>((e, ref t) =>
{
Console.WriteLine($"Entity {e} Has Position: {t.position}");
});
foreach (var (entity, transform) in query.GetEntityComponentIterator<Transform>())
{
Console.WriteLine($"Entity {entity} Updated Position: {transform.Get().position}");
}
// foreach (var (entity, transform) in query.GetEntityComponentIterator<Transform>())
// {
// Console.WriteLine($"Entity {entity} Updated Position: {transform.Get().position}");
// }
//
// foreach (var chunk in query.GetChunkIterator())
// {
// var transforms = chunk.GetComponentData<Transform>();
// var entities = chunk.GetEntities();
// var bits = chunk.GetEnableBits<Transform>();
//
// var it = bits.GetIterator();
// while (it.Next(out var index) && index < chunk.Count)
// {
// Console.WriteLine($"Entity {entities[index]} Updated Position: {transforms[index].position}");
// }
// }
foreach (var chunk in query.GetChunkIterator())
{
var transforms = chunk.GetComponentData<Transform>();
var entities = chunk.GetEntities();
var bits = chunk.GetEnableBits<Transform>();
var it = bits.GetIterator();
while (it.Next(out var index) && index < chunk.Count)
{
Console.WriteLine($"Entity {entities[index]} Updated Position: {transforms[index].position}");
}
}
_world.EntityManager.DestroyEntity(entity1);
_world.EntityManager.DestroyEntity(entity2);
}
public void Cleanup()
@@ -83,3 +93,18 @@ public struct Mesh : IComponent
{
public int index;
}
public class TestScriptComponent : ScriptComponent
{
public override void OnCreate()
{
Console.WriteLine($"TestScriptComponent OnCreate called for Entity {Entity}");
ref var transform = ref GetComponent<Transform>();
transform.position += new float3(0, 1, 0);
}
public override void OnDestroy()
{
Console.WriteLine($"TestScriptComponent OnDestroy called for Entity {Entity}");
}
}