Refactor component registration, update deps, improve JSON

- Updated Misaki.HighPerformance package versions in Core and Graphics projects.
- Added IsTrimmable to Ghost.Engine.csproj for trimming support.
- Renamed GetOrRegisterComponent to GetOrRegisterComponentID and updated all usages.
- Component registration codegen now uses a static class with [ModuleInitializer], no longer requires [EngineEntry].
- Improved JSON serialization: added string support, introduced Utf8JsonObjectScope/ArrayScope, and new extension methods for cleaner JSON writing.
- Removed [SkipLocalsInit] from Hierarchy and LocalToWorld.
- Fixed Entity.Invalid to use INVALID_ID for both fields.
- Minor cleanup: clarified comments, reorganized Ghost.Generator in solution, and disabled component serialization generator.
This commit is contained in:
2025-12-21 22:18:25 +09:00
parent 840cf7dd5a
commit 2881fda112
15 changed files with 90 additions and 137 deletions

View File

@@ -1,4 +1,3 @@
using Ghost.Graphics.D3D12;
using Ghost.Graphics.RHI;
namespace Ghost.Graphics;
@@ -210,17 +209,17 @@ internal class RenderSystem : IRenderSystem
if (waitResult == 0)
{
_graphicsEngine.RenderFrame();
// if (result.IsFailure)
// {
// // Terminate the render loop on failure
// _isRunning = false;
//#if DEBUG
// throw new InvalidOperationException($"RenderFrame failed: {result.Message}");
//#else
// Logger.LogError($"RenderFrame failed: {result.Message}");
// break;
//#endif
// }
// if (result.IsFailure)
// {
// // Terminate the render loop on failure
// _isRunning = false;
//#if DEBUG
// throw new InvalidOperationException($"RenderFrame failed: {result.Message}");
//#else
// Logger.LogError($"RenderFrame failed: {result.Message}");
// break;
//#endif
// }
_gpuFenceValue++;
frameResource.gpuReadyEvent.Set();