forked from Misaki/GhostEngine
Refactor rendering projects
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@@ -1,11 +1,11 @@
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using Ghost.Graphics.RHI;
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using Misaki.HighPerformance.LowLevel.Buffer;
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using Misaki.HighPerformance.LowLevel.Collections;
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using Misaki.HighPerformance.Mathematics;
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using Ghost.Graphics.Core;
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namespace Ghost.Graphics.Utilities;
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public unsafe static class MeshBuilder
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public static unsafe class MeshBuilder
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{
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/// <summary>
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/// Creates a unit cube centered at the origin with size 1.
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