forked from Misaki/GhostEngine
Add new interfaces and refactor rendering logic
Added a new `ConstPtr<T>` struct for type-safe pointers. Added a new `ICommandBuffer` interface for resource copying. Added a new `IRenderPass` interface to define render passes. Added a new `IResource` interface for GPU resources. Added a new `IResourceAllocator` interface for resource management. Added a new `ISwapChainPanelNative` struct for native interactions. Added a new `D3D12Utility` class for Direct3D 12 utilities. Added a new package reference for `Vortice.Win32.Graphics.D3D12MemoryAllocator`. Changed project file to allow unsafe code blocks. Changed `Result` struct methods to improve clarity. Changed error handling in `ProjectService` and `AssetDatabase` to use `Result.Failure()`. Changed `launchSettings.json` to enable native debugging. Changed rendering logic in `ScenePage.xaml.cs` to use `IRenderer`. Changed `IGraphicsDevice` interface to include renderer properties. Changed `IRenderView` to `IRenderer` and updated its methods. Changed `Mesh` class to use the new `IResource` interface for buffers. Changed `GraphicsAPI` enum to include a `None` value. Changed various aspects of the `GraphicsPipeline` class for new architecture. Removed the old `DX12RenderView` class and replaced it with `DX12Renderer`. Removed unnecessary code in the `ResourceView` class.
This commit is contained in:
@@ -75,29 +75,29 @@ internal partial class ProjectService
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(projectDirectory) || !Directory.Exists(projectDirectory))
|
||||
{
|
||||
return Result<ProjectMetadataInfo>.Error("Project directory is invalid or does not exist.");
|
||||
return Result<ProjectMetadataInfo>.Failure("Project directory is invalid or does not exist.");
|
||||
}
|
||||
|
||||
var projectAssetsPath = Path.Combine(projectDirectory, ASSETS_FOLDER);
|
||||
var projectConfigPath = Path.Combine(projectDirectory, CONFIG_FOLDER);
|
||||
if (!Directory.Exists(projectAssetsPath) || !Directory.Exists(projectConfigPath))
|
||||
{
|
||||
return Result<ProjectMetadataInfo>.Error("Project folder structure is invalid.");
|
||||
return Result<ProjectMetadataInfo>.Failure("Project folder structure is invalid.");
|
||||
}
|
||||
|
||||
var metadataPath = Directory.GetFiles(projectDirectory, $"*.{ProjectMetadata.PROJECT_EXTENSION}", SearchOption.TopDirectoryOnly).FirstOrDefault();
|
||||
if (string.IsNullOrWhiteSpace(metadataPath) || !File.Exists(metadataPath))
|
||||
{
|
||||
return Result<ProjectMetadataInfo>.Error("Project metadata file not found.");
|
||||
return Result<ProjectMetadataInfo>.Failure("Project metadata file not found.");
|
||||
}
|
||||
|
||||
var metadata = await LoadMetadataAsync(metadataPath);
|
||||
if (metadata == null)
|
||||
{
|
||||
return Result<ProjectMetadataInfo>.Error("Project metadata file is corrupted or invalid.");
|
||||
return Result<ProjectMetadataInfo>.Failure("Project metadata file is corrupted or invalid.");
|
||||
}
|
||||
|
||||
return Result<ProjectMetadataInfo>.OK(new(metadataPath, metadata));
|
||||
return Result<ProjectMetadataInfo>.Success(new(metadataPath, metadata));
|
||||
}
|
||||
|
||||
private static async ValueTask SetupRequestFolderAsync(string projectDirectory, string templateDirectory)
|
||||
@@ -186,7 +186,7 @@ internal partial class ProjectService
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
return Result<ProjectMetadataInfo>.Error($"Failed to create project: {e.Message}");
|
||||
return Result<ProjectMetadataInfo>.Failure($"Failed to create project: {e.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -200,7 +200,7 @@ internal partial class ProjectService
|
||||
|
||||
if (await HasProjectAsync(result.value.Path))
|
||||
{
|
||||
return Result<ProjectMetadataInfo>.Error("Project already exists.");
|
||||
return Result<ProjectMetadataInfo>.Failure("Project already exists.");
|
||||
}
|
||||
|
||||
await AddProjectAsync(result.value.Metadata.Name, result.value.Path);
|
||||
|
||||
Reference in New Issue
Block a user