forked from Misaki/GhostEngine
Add new interfaces and refactor rendering logic
Added a new `ConstPtr<T>` struct for type-safe pointers. Added a new `ICommandBuffer` interface for resource copying. Added a new `IRenderPass` interface to define render passes. Added a new `IResource` interface for GPU resources. Added a new `IResourceAllocator` interface for resource management. Added a new `ISwapChainPanelNative` struct for native interactions. Added a new `D3D12Utility` class for Direct3D 12 utilities. Added a new package reference for `Vortice.Win32.Graphics.D3D12MemoryAllocator`. Changed project file to allow unsafe code blocks. Changed `Result` struct methods to improve clarity. Changed error handling in `ProjectService` and `AssetDatabase` to use `Result.Failure()`. Changed `launchSettings.json` to enable native debugging. Changed rendering logic in `ScenePage.xaml.cs` to use `IRenderer`. Changed `IGraphicsDevice` interface to include renderer properties. Changed `IRenderView` to `IRenderer` and updated its methods. Changed `Mesh` class to use the new `IResource` interface for buffers. Changed `GraphicsAPI` enum to include a `None` value. Changed various aspects of the `GraphicsPipeline` class for new architecture. Removed the old `DX12RenderView` class and replaced it with `DX12Renderer`. Removed unnecessary code in the `ResourceView` class.
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@@ -2,15 +2,14 @@ using Ghost.Editor.Controls.Internal;
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using Ghost.Graphics;
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using Ghost.Graphics.Contracts;
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using Microsoft.UI.Xaml;
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using Vortice.WinUI;
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using WinRT;
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using Microsoft.UI.Xaml.Controls;
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namespace Ghost.Editor.View.Pages.EngineEditor;
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internal sealed partial class ScenePage : NavigationTabPage
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{
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private IRenderView? _renderer;
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private ISwapChainPanelNative2? _swapChainPanelNative;
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private IRenderer? _renderView;
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private ISwapChainPanelNative _swapChainPanelNative;
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public ScenePage()
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{
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@@ -23,16 +22,16 @@ internal sealed partial class ScenePage : NavigationTabPage
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private void OnRendering(object? sender, object e)
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{
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_renderer?.Render();
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}
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private void SwapChainPanel_Loaded(object sender, RoutedEventArgs e)
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{
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var guid = typeof(ISwapChainPanelNative2).GUID;
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((IWinRTObject)SwapChainPanel).NativeObject.TryAs(guid, out var swapChainPanelNativeHandle);
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//var guid = typeof(ISwapChainPanelNative2).GUID;
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//((IWinRTObject)SwapChainPanel).NativeObject.TryAs(guid, out var swapChainPanelNativeHandle);
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_swapChainPanelNative = ISwapChainPanelNative.FromSwapChainPanel(SwapChainPanel);
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_swapChainPanelNative = new ISwapChainPanelNative2(swapChainPanelNativeHandle);
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_renderer = GraphicsPipeline.GraphicsDevice.CreateRenderView(new(_swapChainPanelNative, (uint)SwapChainPanel.ActualWidth, (uint)SwapChainPanel.ActualHeight));
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//_swapChainPanelNative = new ISwapChainPanelNative2(swapChainPanelNativeHandle);
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_renderView = GraphicsPipeline.GraphicsDevice.CreateRenderer(new(_swapChainPanelNative, (uint)SwapChainPanel.ActualWidth, (uint)SwapChainPanel.ActualHeight));
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//CompositionTarget.Rendering += OnRendering;
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}
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@@ -40,15 +39,15 @@ internal sealed partial class ScenePage : NavigationTabPage
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private void SwapChainPanel_Unloaded(object sender, RoutedEventArgs e)
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{
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//CompositionTarget.Rendering -= OnRendering;
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_swapChainPanelNative?.Dispose();
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_renderer?.Dispose();
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_swapChainPanelNative.Dispose();
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_renderView?.Dispose();
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}
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private void SwapChainPanel_SizeChanged(object sender, SizeChangedEventArgs e)
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{
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if (e.NewSize.Width > 8.0 && e.NewSize.Height > 8.0)
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{
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_renderer?.RequestResize((uint)e.NewSize.Width, (uint)e.NewSize.Height);
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_renderView?.RequestResize((uint)e.NewSize.Width, (uint)e.NewSize.Height);
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}
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}
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}
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