Add new interfaces and refactor rendering logic

Added a new `ConstPtr<T>` struct for type-safe pointers.
Added a new `ICommandBuffer` interface for resource copying.
Added a new `IRenderPass` interface to define render passes.
Added a new `IResource` interface for GPU resources.
Added a new `IResourceAllocator` interface for resource management.
Added a new `ISwapChainPanelNative` struct for native interactions.
Added a new `D3D12Utility` class for Direct3D 12 utilities.
Added a new package reference for `Vortice.Win32.Graphics.D3D12MemoryAllocator`.

Changed project file to allow unsafe code blocks.
Changed `Result` struct methods to improve clarity.
Changed error handling in `ProjectService` and `AssetDatabase` to use `Result.Failure()`.
Changed `launchSettings.json` to enable native debugging.
Changed rendering logic in `ScenePage.xaml.cs` to use `IRenderer`.
Changed `IGraphicsDevice` interface to include renderer properties.
Changed `IRenderView` to `IRenderer` and updated its methods.
Changed `Mesh` class to use the new `IResource` interface for buffers.
Changed `GraphicsAPI` enum to include a `None` value.
Changed various aspects of the `GraphicsPipeline` class for new architecture.

Removed the old `DX12RenderView` class and replaced it with `DX12Renderer`.
Removed unnecessary code in the `ResourceView` class.
This commit is contained in:
2025-06-30 13:50:06 +09:00
parent 8fd1222780
commit 300ae7251b
27 changed files with 765 additions and 486 deletions

View File

@@ -2,15 +2,14 @@ using Ghost.Editor.Controls.Internal;
using Ghost.Graphics;
using Ghost.Graphics.Contracts;
using Microsoft.UI.Xaml;
using Vortice.WinUI;
using WinRT;
using Microsoft.UI.Xaml.Controls;
namespace Ghost.Editor.View.Pages.EngineEditor;
internal sealed partial class ScenePage : NavigationTabPage
{
private IRenderView? _renderer;
private ISwapChainPanelNative2? _swapChainPanelNative;
private IRenderer? _renderView;
private ISwapChainPanelNative _swapChainPanelNative;
public ScenePage()
{
@@ -23,16 +22,16 @@ internal sealed partial class ScenePage : NavigationTabPage
private void OnRendering(object? sender, object e)
{
_renderer?.Render();
}
private void SwapChainPanel_Loaded(object sender, RoutedEventArgs e)
{
var guid = typeof(ISwapChainPanelNative2).GUID;
((IWinRTObject)SwapChainPanel).NativeObject.TryAs(guid, out var swapChainPanelNativeHandle);
//var guid = typeof(ISwapChainPanelNative2).GUID;
//((IWinRTObject)SwapChainPanel).NativeObject.TryAs(guid, out var swapChainPanelNativeHandle);
_swapChainPanelNative = ISwapChainPanelNative.FromSwapChainPanel(SwapChainPanel);
_swapChainPanelNative = new ISwapChainPanelNative2(swapChainPanelNativeHandle);
_renderer = GraphicsPipeline.GraphicsDevice.CreateRenderView(new(_swapChainPanelNative, (uint)SwapChainPanel.ActualWidth, (uint)SwapChainPanel.ActualHeight));
//_swapChainPanelNative = new ISwapChainPanelNative2(swapChainPanelNativeHandle);
_renderView = GraphicsPipeline.GraphicsDevice.CreateRenderer(new(_swapChainPanelNative, (uint)SwapChainPanel.ActualWidth, (uint)SwapChainPanel.ActualHeight));
//CompositionTarget.Rendering += OnRendering;
}
@@ -40,15 +39,15 @@ internal sealed partial class ScenePage : NavigationTabPage
private void SwapChainPanel_Unloaded(object sender, RoutedEventArgs e)
{
//CompositionTarget.Rendering -= OnRendering;
_swapChainPanelNative?.Dispose();
_renderer?.Dispose();
_swapChainPanelNative.Dispose();
_renderView?.Dispose();
}
private void SwapChainPanel_SizeChanged(object sender, SizeChangedEventArgs e)
{
if (e.NewSize.Width > 8.0 && e.NewSize.Height > 8.0)
{
_renderer?.RequestResize((uint)e.NewSize.Width, (uint)e.NewSize.Height);
_renderView?.RequestResize((uint)e.NewSize.Width, (uint)e.NewSize.Height);
}
}
}