Add new interfaces and refactor rendering logic

Added a new `ConstPtr<T>` struct for type-safe pointers.
Added a new `ICommandBuffer` interface for resource copying.
Added a new `IRenderPass` interface to define render passes.
Added a new `IResource` interface for GPU resources.
Added a new `IResourceAllocator` interface for resource management.
Added a new `ISwapChainPanelNative` struct for native interactions.
Added a new `D3D12Utility` class for Direct3D 12 utilities.
Added a new package reference for `Vortice.Win32.Graphics.D3D12MemoryAllocator`.

Changed project file to allow unsafe code blocks.
Changed `Result` struct methods to improve clarity.
Changed error handling in `ProjectService` and `AssetDatabase` to use `Result.Failure()`.
Changed `launchSettings.json` to enable native debugging.
Changed rendering logic in `ScenePage.xaml.cs` to use `IRenderer`.
Changed `IGraphicsDevice` interface to include renderer properties.
Changed `IRenderView` to `IRenderer` and updated its methods.
Changed `Mesh` class to use the new `IResource` interface for buffers.
Changed `GraphicsAPI` enum to include a `None` value.
Changed various aspects of the `GraphicsPipeline` class for new architecture.

Removed the old `DX12RenderView` class and replaced it with `DX12Renderer`.
Removed unnecessary code in the `ResourceView` class.
This commit is contained in:
2025-06-30 13:50:06 +09:00
parent 8fd1222780
commit 300ae7251b
27 changed files with 765 additions and 486 deletions

View File

@@ -2,4 +2,5 @@
public interface ICommandBuffer
{
public void CopyResource(IResource dstResource, uint dstOffset, IResource srcResource, uint srcOffset, uint size);
}

View File

@@ -2,10 +2,17 @@
namespace Ghost.Graphics.Contracts;
public interface IGraphicsDevice : IDisposable
internal interface IGraphicsDevice : IDisposable
{
public static abstract IGraphicsDevice Create();
public static abstract GraphicsAPI TargetAPI
{
get;
}
public IRenderView CreateRenderView(in SwapChainPresenter swapChainSurface);
public void OnRender();
public ReadOnlySpan<IRenderer> Renderers
{
get;
}
public IRenderer CreateRenderer(in SwapChainPresenter swapChainSurface);
}

View File

@@ -0,0 +1,7 @@
namespace Ghost.Graphics.Contracts;
internal interface IRenderPass : IDisposable
{
void Initialize(ICommandBuffer cmb);
void Execute(ICommandBuffer cmb);
}

View File

@@ -3,8 +3,13 @@
/// <summary>
/// Defines the contract for a render view in the graphics pipeline.
/// </summary>
internal interface IRenderView : IDisposable
internal interface IRenderer : IDisposable
{
public ReadOnlySpan<IRenderPass> RenderPasses
{
get;
}
/// <summary>
/// Requests a resize of the render view.
/// </summary>
@@ -17,26 +22,17 @@ internal interface IRenderView : IDisposable
/// </summary>
public void ExecutePendingResize();
/// <summary>
/// Begins a render operation.
/// </summary>
/// <returns>An ICommandBuffer instance to manage render commands.</returns>
public ICommandBuffer BeginRender();
/// <summary>
/// Renders the current content to the output target.
/// </summary>
public void Render();
/// <summary>
/// Ends the current rendering operation and finalizes any pending rendering tasks.
/// </summary>
public void EndRender();
/// <summary>
/// Waits for the next frame to be ready for rendering.
/// </summary>
public void WaitNextFrame();
/// <summary>
/// Waits for the rendering operations to complete and the GPU to be idle.
/// Waits for the render view to become idle, ensuring all previous commands have been executed and resources are ready for the next frame.
/// </summary>
public void WaitIdle();
}

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@@ -0,0 +1,18 @@
namespace Ghost.Graphics.Contracts;
public interface IResource : IDisposable
{
public ulong GPUAddress
{
get;
}
public string Name
{
get;
set;
}
public void SetData<T>(Span<T> data)
where T : unmanaged;
}

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@@ -0,0 +1,11 @@
using Vortice.Direct3D12;
namespace Ghost.Graphics.Contracts;
internal unsafe interface IResourceAllocator : IDisposable
{
public abstract static IResourceAllocator Create();
public IResource CreateUploadBuffer(uint sizeInBytes, ResourceFlags flags = ResourceFlags.None);
public IResource CreateCopyDestinationBuffer(uint sizeInBytes, ResourceFlags flags = ResourceFlags.None);
}

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@@ -0,0 +1,61 @@
using System.Runtime.InteropServices;
namespace Ghost.Graphics.Contracts;
[ComImport]
[Guid("63aad0b8-7c24-40ff-85a8-640d944cc325")]
[InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
internal interface ISwapChainPanelNativeRaw
{
// IUnknown: QueryInterface, AddRef, Release
void QueryInterface(in Guid riid, out IntPtr ppvObject);
uint AddRef();
uint Release();
// SetSwapChain is the 4th slot in the vtable (0-based index 3)
int SetSwapChain(IntPtr swapChainPtr);
}
[System.Diagnostics.CodeAnalysis.SuppressMessage("Interoperability", "CA1416:Validate platform compatibility", Justification = "<Pending>")]
public unsafe readonly struct ISwapChainPanelNative
{
private readonly IntPtr _nativePtr;
public readonly IntPtr NativePointer => _nativePtr;
public ISwapChainPanelNative(IntPtr nativePtr)
{
_nativePtr = nativePtr;
}
public static ISwapChainPanelNative FromSwapChainPanel(object panel)
{
// Get the IUnknown/IInspectable pointer
var unknown = Marshal.GetIUnknownForObject(panel);
try
{
// Query for ISwapChainPanelNative
var iid = typeof(ISwapChainPanelNativeRaw).GUID;
var result = Marshal.QueryInterface(unknown, in iid, out var nativePtr);
if (result < 0)
{
Marshal.ThrowExceptionForHR(result);
}
return new ISwapChainPanelNative(nativePtr);
}
finally
{
Marshal.Release(unknown);
}
}
public int SetSwapChain(IntPtr swapChainPtr)
{
var raw = (ISwapChainPanelNativeRaw)Marshal.GetObjectForIUnknown(_nativePtr);
var hr = raw.SetSwapChain(swapChainPtr);
Marshal.ReleaseComObject(raw);
return hr;
}
public void Dispose() => Marshal.Release(_nativePtr);
}