forked from Misaki/GhostEngine
Add new interfaces and refactor rendering logic
Added a new `ConstPtr<T>` struct for type-safe pointers. Added a new `ICommandBuffer` interface for resource copying. Added a new `IRenderPass` interface to define render passes. Added a new `IResource` interface for GPU resources. Added a new `IResourceAllocator` interface for resource management. Added a new `ISwapChainPanelNative` struct for native interactions. Added a new `D3D12Utility` class for Direct3D 12 utilities. Added a new package reference for `Vortice.Win32.Graphics.D3D12MemoryAllocator`. Changed project file to allow unsafe code blocks. Changed `Result` struct methods to improve clarity. Changed error handling in `ProjectService` and `AssetDatabase` to use `Result.Failure()`. Changed `launchSettings.json` to enable native debugging. Changed rendering logic in `ScenePage.xaml.cs` to use `IRenderer`. Changed `IGraphicsDevice` interface to include renderer properties. Changed `IRenderView` to `IRenderer` and updated its methods. Changed `Mesh` class to use the new `IResource` interface for buffers. Changed `GraphicsAPI` enum to include a `None` value. Changed various aspects of the `GraphicsPipeline` class for new architecture. Removed the old `DX12RenderView` class and replaced it with `DX12Renderer`. Removed unnecessary code in the `ResourceView` class.
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@@ -1,4 +1,6 @@
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namespace Ghost.Graphics.Data;
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using Ghost.Graphics.Contracts;
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namespace Ghost.Graphics.Data;
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internal readonly struct SwapChainPresenter
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{
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@@ -13,7 +15,7 @@ internal readonly struct SwapChainPresenter
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get;
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}
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public readonly Vortice.WinUI.ISwapChainPanelNative? SwapChainPanelNative
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public readonly ISwapChainPanelNative SwapChainPanelNative
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{
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get;
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}
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@@ -33,7 +35,7 @@ internal readonly struct SwapChainPresenter
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get;
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}
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public SwapChainPresenter(Vortice.WinUI.ISwapChainPanelNative swapChainPanelNative, uint width, uint height)
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public SwapChainPresenter(ISwapChainPanelNative swapChainPanelNative, uint width, uint height)
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{
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Type = TargetType.Composition;
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SwapChainPanelNative = swapChainPanelNative;
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@@ -45,7 +47,6 @@ internal readonly struct SwapChainPresenter
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public SwapChainPresenter(IntPtr hwnd, uint width, uint height)
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{
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Type = TargetType.Hwnd;
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SwapChainPanelNative = null;
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Hwnd = hwnd;
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Width = width;
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Height = height;
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