forked from Misaki/GhostEngine
Refactor error handling: use Error enum, update APIs
Replaces ErrorStatus with Error across all systems for consistency. Renames ResourceBarrierData fields to camelCase. Adds BindlessAccess enum and updates GetBindlessIndex API. Updates method signatures, result types, and error checks. Modernizes HLSL mesh shader syntax and fixes naming. Improves code style and updates comments for clarity.
This commit is contained in:
@@ -1,4 +1,4 @@
|
||||
#if false // FIX: API update in Misaki.HighPerformance.LowLevel.Collections require me to disable this for now.
|
||||
#if false
|
||||
using Misaki.HighPerformance.LowLevel.Buffer;
|
||||
using Misaki.HighPerformance.LowLevel.Collections;
|
||||
using Misaki.HighPerformance.LowLevel.Utilities;
|
||||
|
||||
Reference in New Issue
Block a user