forked from Misaki/GhostEngine
Added ufbx warper
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@@ -1,4 +1,4 @@
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namespace Ghost.Nvtt.Warper;
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namespace Ghost.Nvtt.Wrapper;
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/// <summary>
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/// Wrapper around an nvtt batch list — a list of (surface, face, mipmap,
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@@ -1,4 +1,4 @@
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namespace Ghost.Nvtt.Warper;
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namespace Ghost.Nvtt.Wrapper;
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/// <summary>
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/// Controls how a surface is compressed - format, quality, pixel layout and
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@@ -1,4 +1,4 @@
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namespace Ghost.Nvtt.Warper;
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namespace Ghost.Nvtt.Wrapper;
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/// <summary>
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/// Wrapper around the nvtt compression context — the central object that drives
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@@ -1,4 +1,4 @@
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namespace Ghost.Nvtt.Warper;
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namespace Ghost.Nvtt.Wrapper;
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/// <summary>
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/// Wrapper around an nvtt cube-map surface (six faces, optional mip chain).
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@@ -1,6 +1,6 @@
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using System.Runtime.InteropServices;
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namespace Ghost.Nvtt.Warper;
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namespace Ghost.Nvtt.Wrapper;
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/// <summary>
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/// Static helpers wrapping global nvtt functions (version, CUDA detection,
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@@ -1,7 +1,7 @@
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using System.Runtime.CompilerServices;
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using System.Text;
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namespace Ghost.Nvtt.Warper;
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namespace Ghost.Nvtt.Wrapper;
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/// <summary>
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/// Internal helpers for converting between managed and unmanaged types.
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@@ -1,6 +1,6 @@
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using System.Runtime.InteropServices;
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namespace Ghost.Nvtt.Warper;
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namespace Ghost.Nvtt.Wrapper;
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/// <summary>
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/// Configures where compressed data is written and how it is formatted.
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@@ -1,4 +1,4 @@
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namespace Ghost.Nvtt.Warper;
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namespace Ghost.Nvtt.Wrapper;
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/// <summary>
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/// Wrapper around a single 2-D / 3-D / cube-face image surface used as input
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@@ -1,4 +1,4 @@
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namespace Ghost.Nvtt.Warper;
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namespace Ghost.Nvtt.Wrapper;
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/// <summary>
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/// Wrapper around an nvtt surface set — a collection of faces and mip levels
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@@ -1,4 +1,4 @@
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namespace Ghost.Nvtt.Warper;
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namespace Ghost.Nvtt.Wrapper;
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/// <summary>
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/// Wraps an nvtt timing context that records per-operation wall-clock times.
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