forked from Misaki/GhostEngine
Refactor project structure and enhance functionality
Changed the project namespace from `Ghost.Editor` to `Ghost.App` across multiple files. Changed the `InternalsVisibleTo` attribute in `AssemblyInfo.cs` to include `Ghost.App`. Changed the `ProjectRepository` class to add new asynchronous methods for retrieving projects by ID, name, and metadata path. Changed the `ProjectService` class to utilize the new asynchronous project loading methods. Changed the `SceneGraph` classes to improve node management and serialization. Changed the `EntityManager` class to enhance entity management with new component handling methods. Added new test classes, `EntityTest` and `SerializationTest`, to ensure reliability in entity and serialization systems. Added the `Ghost.App` project file to establish a modular project structure. Added the `Ghost.Generator` project for automated component serialization code generation. Updated UI components to reflect the new namespace for proper functionality.
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@@ -1,28 +0,0 @@
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using Ghost.Data.Resources;
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using Ghost.Data.Services;
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using Microsoft.UI.Xaml;
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using System.IO;
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namespace Ghost.Editor;
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internal static class ActivationHandler
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{
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private static void FolderInitialization()
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{
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if (!Directory.Exists(DataPath.s_applicationDataFolder))
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{
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Directory.CreateDirectory(DataPath.s_applicationDataFolder);
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}
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if (!Directory.Exists(DataPath.s_projectTemplateFolder))
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{
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Directory.CreateDirectory(DataPath.s_projectTemplateFolder);
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}
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}
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public static void Handle(LaunchActivatedEventArgs args)
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{
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FolderInitialization();
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ProjectService.EnsureDefaultTemplate();
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}
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}
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