forked from Misaki/GhostEngine
Refactor project structure and enhance functionality
Changed the project namespace from `Ghost.Editor` to `Ghost.App` across multiple files. Changed the `InternalsVisibleTo` attribute in `AssemblyInfo.cs` to include `Ghost.App`. Changed the `ProjectRepository` class to add new asynchronous methods for retrieving projects by ID, name, and metadata path. Changed the `ProjectService` class to utilize the new asynchronous project loading methods. Changed the `SceneGraph` classes to improve node management and serialization. Changed the `EntityManager` class to enhance entity management with new component handling methods. Added new test classes, `EntityTest` and `SerializationTest`, to ensure reliability in entity and serialization systems. Added the `Ghost.App` project file to establish a modular project structure. Added the `Ghost.Generator` project for automated component serialization code generation. Updated UI components to reflect the new namespace for proper functionality.
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@@ -1,38 +0,0 @@
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using CommunityToolkit.Mvvm.ComponentModel;
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using Ghost.Editor.Contracts;
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using Microsoft.UI.Xaml.Controls;
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using Microsoft.UI.Xaml.Navigation;
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namespace Ghost.Editor.Controls;
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public abstract partial class ViewModelPage<VM> : Page
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where VM : ObservableObject
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{
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public VM ViewModel
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{
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get;
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}
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protected ViewModelPage(VM viewModel)
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{
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ViewModel = viewModel;
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}
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protected override void OnNavigatedTo(NavigationEventArgs e)
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{
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base.OnNavigatedTo(e);
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if (ViewModel is INavigationAware navigationAware)
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{
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navigationAware.OnNavigatedTo(e.Parameter);
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}
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}
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protected override void OnNavigatedFrom(NavigationEventArgs e)
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{
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base.OnNavigatedFrom(e);
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if (ViewModel is INavigationAware navigationAware)
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{
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navigationAware.OnNavigatedFrom();
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}
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}
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}
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