Refactor project structure and enhance functionality

Changed the project namespace from `Ghost.Editor` to `Ghost.App` across multiple files.
Changed the `InternalsVisibleTo` attribute in `AssemblyInfo.cs` to include `Ghost.App`.
Changed the `ProjectRepository` class to add new asynchronous methods for retrieving projects by ID, name, and metadata path.
Changed the `ProjectService` class to utilize the new asynchronous project loading methods.
Changed the `SceneGraph` classes to improve node management and serialization.
Changed the `EntityManager` class to enhance entity management with new component handling methods.
Added new test classes, `EntityTest` and `SerializationTest`, to ensure reliability in entity and serialization systems.
Added the `Ghost.App` project file to establish a modular project structure.
Added the `Ghost.Generator` project for automated component serialization code generation.
Updated UI components to reflect the new namespace for proper functionality.
This commit is contained in:
2025-06-07 20:54:07 +09:00
parent bab3be2508
commit 40d333b004
123 changed files with 1441 additions and 740 deletions

View File

@@ -1,38 +0,0 @@
using CommunityToolkit.Mvvm.ComponentModel;
using Ghost.Editor.Infrastructures.SceneGraph;
using Ghost.Entities;
using System.Collections.ObjectModel;
namespace Ghost.Editor.ViewModels.Pages.EngineEditor;
internal partial class HierarchyViewModel : ObservableObject
{
[ObservableProperty]
public partial ObservableCollection<SceneNode> SceneList
{
get;
private set;
} = new();
public HierarchyViewModel()
{
// Test only
var testWorld = World.Create();
var entity1 = SceneGraphHelpers.CreateEntityNode(testWorld, "entity 1");
var entity2 = SceneGraphHelpers.CreateEntityNode(testWorld, "entity 3");
var entity3 = SceneGraphHelpers.CreateEntityNode(testWorld, "entity 4");
var entity4 = SceneGraphHelpers.CreateEntityNode(testWorld, "entity 5");
var entity5 = SceneGraphHelpers.CreateEntityNode(testWorld, "entity 2");
var testScene = new SceneNode(testWorld, "Test Scene");
SceneGraphHelpers.AttachChild(testScene, entity1, entity2);
SceneGraphHelpers.AttachChild(testScene, entity1, entity3);
SceneGraphHelpers.AttachChild(testScene, entity2, entity4);
testScene.Children.Add(entity1);
testScene.Children.Add(entity5);
SceneList.Add(testScene);
}
}