forked from Misaki/GhostEngine
Refactor project structure and enhance functionality
Changed the project namespace from `Ghost.Editor` to `Ghost.App` across multiple files. Changed the `InternalsVisibleTo` attribute in `AssemblyInfo.cs` to include `Ghost.App`. Changed the `ProjectRepository` class to add new asynchronous methods for retrieving projects by ID, name, and metadata path. Changed the `ProjectService` class to utilize the new asynchronous project loading methods. Changed the `SceneGraph` classes to improve node management and serialization. Changed the `EntityManager` class to enhance entity management with new component handling methods. Added new test classes, `EntityTest` and `SerializationTest`, to ensure reliability in entity and serialization systems. Added the `Ghost.App` project file to establish a modular project structure. Added the `Ghost.Generator` project for automated component serialization code generation. Updated UI components to reflect the new namespace for proper functionality.
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@@ -1,4 +1,4 @@
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using Ghost.Engine.Helpers;
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using Ghost.Engine.Utilities;
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using Ghost.Entities.Components;
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using System.Numerics;
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using System.Runtime.CompilerServices;
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@@ -15,7 +15,7 @@ public struct LocalToWorld : IComponentData
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => new()
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{
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matrix = MatrixHelpers.CreateTRS(Vector3.Zero, Quaternion.Identity, Vector3.One)
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matrix = MatrixUtilities.CreateTRS(Vector3.Zero, Quaternion.Identity, Vector3.One)
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};
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}
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}
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