Refactor project structure and enhance functionality

Changed the project namespace from `Ghost.Editor` to `Ghost.App` across multiple files.
Changed the `InternalsVisibleTo` attribute in `AssemblyInfo.cs` to include `Ghost.App`.
Changed the `ProjectRepository` class to add new asynchronous methods for retrieving projects by ID, name, and metadata path.
Changed the `ProjectService` class to utilize the new asynchronous project loading methods.
Changed the `SceneGraph` classes to improve node management and serialization.
Changed the `EntityManager` class to enhance entity management with new component handling methods.
Added new test classes, `EntityTest` and `SerializationTest`, to ensure reliability in entity and serialization systems.
Added the `Ghost.App` project file to establish a modular project structure.
Added the `Ghost.Generator` project for automated component serialization code generation.
Updated UI components to reflect the new namespace for proper functionality.
This commit is contained in:
2025-06-07 20:54:07 +09:00
parent bab3be2508
commit 40d333b004
123 changed files with 1441 additions and 740 deletions

View File

@@ -1,4 +1,4 @@
using Ghost.Engine.Helpers;
using Ghost.Engine.Utilities;
using Ghost.Entities.Components;
using System.Numerics;
using System.Runtime.CompilerServices;
@@ -15,7 +15,7 @@ public struct LocalToWorld : IComponentData
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => new()
{
matrix = MatrixHelpers.CreateTRS(Vector3.Zero, Quaternion.Identity, Vector3.One)
matrix = MatrixUtilities.CreateTRS(Vector3.Zero, Quaternion.Identity, Vector3.One)
};
}
}