forked from Misaki/GhostEngine
Refactor project structure and enhance functionality
Changed the project namespace from `Ghost.Editor` to `Ghost.App` across multiple files. Changed the `InternalsVisibleTo` attribute in `AssemblyInfo.cs` to include `Ghost.App`. Changed the `ProjectRepository` class to add new asynchronous methods for retrieving projects by ID, name, and metadata path. Changed the `ProjectService` class to utilize the new asynchronous project loading methods. Changed the `SceneGraph` classes to improve node management and serialization. Changed the `EntityManager` class to enhance entity management with new component handling methods. Added new test classes, `EntityTest` and `SerializationTest`, to ensure reliability in entity and serialization systems. Added the `Ghost.App` project file to establish a modular project structure. Added the `Ghost.Generator` project for automated component serialization code generation. Updated UI components to reflect the new namespace for proper functionality.
This commit is contained in:
@@ -1,9 +1,10 @@
|
||||
global using EntityID = System.Int32;
|
||||
global using GenerationID = System.Byte;
|
||||
global using GenerationID = System.UInt16;
|
||||
global using WorldID = System.UInt16;
|
||||
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
[assembly: InternalsVisibleTo("Ghost.App")]
|
||||
[assembly: InternalsVisibleTo("Ghost.Engine")]
|
||||
[assembly: InternalsVisibleTo("Ghost.Editor")]
|
||||
[assembly: InternalsVisibleTo("Ghost.Test")]
|
||||
Reference in New Issue
Block a user