forked from Misaki/GhostEngine
Refactor project structure and enhance functionality
Changed the project namespace from `Ghost.Editor` to `Ghost.App` across multiple files. Changed the `InternalsVisibleTo` attribute in `AssemblyInfo.cs` to include `Ghost.App`. Changed the `ProjectRepository` class to add new asynchronous methods for retrieving projects by ID, name, and metadata path. Changed the `ProjectService` class to utilize the new asynchronous project loading methods. Changed the `SceneGraph` classes to improve node management and serialization. Changed the `EntityManager` class to enhance entity management with new component handling methods. Added new test classes, `EntityTest` and `SerializationTest`, to ensure reliability in entity and serialization systems. Added the `Ghost.App` project file to establish a modular project structure. Added the `Ghost.Generator` project for automated component serialization code generation. Updated UI components to reflect the new namespace for proper functionality.
This commit is contained in:
30
Ghost.InternalEditor/Utilities/ComponentTypeCache.cs
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30
Ghost.InternalEditor/Utilities/ComponentTypeCache.cs
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using Ghost.Entities;
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using System;
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using System.Linq;
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namespace Ghost.App.Utilities;
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public static class ComponentTypeCache
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{
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private static readonly Type?[][] _componentTypes;
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static ComponentTypeCache()
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{
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_componentTypes = new Type[World.WorldCount][];
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for (var i = 0; i < World.WorldCount; i++)
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{
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var world = World.GetWorld(i);
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var typeHandles = world.ComponentStorage.ComponentPools.Keys;
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_componentTypes[i] = typeHandles.Select(handle => Type.GetTypeFromHandle(RuntimeTypeHandle.FromIntPtr(handle))).ToArray();
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}
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}
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public static Type?[] GetComponentTypes(int worldIndex)
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{
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if (worldIndex < 0 || worldIndex >= _componentTypes.Length)
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{
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throw new ArgumentOutOfRangeException(nameof(worldIndex), "Invalid world index.");
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}
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return _componentTypes[worldIndex];
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}
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}
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using Microsoft.UI.Xaml.Data;
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using System;
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using System.IO;
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namespace Ghost.Editor.Utilities.Converters;
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public partial class AssetPathToGlyphConverter : IValueConverter
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{
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public object? Convert(object value, Type targetType, object parameter, string language)
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{
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if (value is not string path)
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{
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return null;
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}
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if (Directory.Exists(path))
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{
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return "\uE8B7";
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}
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var extension = Path.GetExtension(path).ToLowerInvariant();
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// TODO: Use resource dictionary for icons.
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return extension switch
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{
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".fbx" or ".obj" => "\uF158",
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".png" or ".jpg" or ".jpeg" or ".gif" or ".bmp" => "\uE91B", // Image icon
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".mp3" or ".wav" or ".ogg" => "\uE767", // Audio icon
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".mp4" or ".avi" or ".mkv" => "\uE714", // Video icon
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".txt" or ".md" => "\uF000", // Text file icon
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".cs" or ".hlsl" => "\uE943", // Code file icon
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_ => "\uE8A5", // Default file icon
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};
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}
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public object ConvertBack(object value, Type targetType, object parameter, string language)
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{
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throw new NotImplementedException();
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}
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}
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using Microsoft.UI.Xaml.Data;
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using System;
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namespace Ghost.Editor.Utilities.Converters;
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public partial class GetDirectoryNameConverter : IValueConverter
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{
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public object? Convert(object value, Type targetType, object parameter, string language)
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{
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return value is string path ? System.IO.Path.GetDirectoryName(path) : null;
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}
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public object? ConvertBack(object value, Type targetType, object parameter, string language)
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{
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throw new NotImplementedException();
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}
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}
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45
Ghost.InternalEditor/Utilities/HostHelpers.Page.cs
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45
Ghost.InternalEditor/Utilities/HostHelpers.Page.cs
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using Ghost.App.View.Pages.EngineEditor;
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using Ghost.App.View.Pages.Landing;
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using Ghost.App.View.Windows;
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using Ghost.Data.Services;
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using Ghost.Editor.ViewModels.Pages.EngineEditor;
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using Ghost.Editor.ViewModels.Pages.Landing;
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using Ghost.Editor.ViewModels.Windows;
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using Ghost.Engine;
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using Microsoft.Extensions.DependencyInjection;
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using Microsoft.Extensions.Hosting;
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namespace Ghost.App.Utilities;
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internal static partial class HostHelper
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{
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public static void AddLandingScope(HostBuilderContext context, IServiceCollection services)
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{
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services.AddTransient<LandingWindow>();
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services.AddTransient<CreateProjectPage>();
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services.AddTransient<CreateProjectViewModel>();
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services.AddTransient<OpenProjectPage>();
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services.AddTransient<OpenProjectViewModel>();
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services.AddTransient<ProjectService>();
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}
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public static void AddEngineScope(HostBuilderContext context, IServiceCollection services)
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{
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services.AddSingleton<EngineCore>();
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services.AddTransient<EngineEditorWindow>();
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services.AddTransient<EngineEditorViewModel>();
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services.AddTransient<HierarchyPage>();
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services.AddTransient<HierarchyViewModel>();
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services.AddTransient<ProjectPage>();
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services.AddTransient<ProjectViewModel>();
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services.AddTransient<ConsolePage>();
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services.AddTransient<ConsoleViewModel>();
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}
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}
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42
Ghost.InternalEditor/Utilities/SystemUtilities.cs
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42
Ghost.InternalEditor/Utilities/SystemUtilities.cs
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using System;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using Windows.Storage;
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using Windows.Storage.Pickers;
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using WinRT.Interop;
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namespace Ghost.App.Utilities;
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public static class SystemUtilities
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{
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public static async Task<StorageFolder?> OpenFolderPickerAsync(PickerLocationId startLocation = PickerLocationId.DocumentsLibrary, string settingsIdentifier = "")
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{
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var openPicker = new FolderPicker();
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var hWnd = WindowNative.GetWindowHandle(GhostApplication.Window);
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InitializeWithWindow.Initialize(openPicker, hWnd);
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openPicker.SuggestedStartLocation = startLocation;
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openPicker.FileTypeFilter.Add("*");
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openPicker.SettingsIdentifier = settingsIdentifier;
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var folder = await openPicker.PickSingleFolderAsync();
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return folder;
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}
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public static async Task<StorageFile?> OpenFilePickerAsync(PickerLocationId startLocation = PickerLocationId.DocumentsLibrary, string settingsIdentifier = "", params IEnumerable<string> filter)
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{
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var openPicker = new FileOpenPicker();
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var hWnd = WindowNative.GetWindowHandle(GhostApplication.Window);
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InitializeWithWindow.Initialize(openPicker, hWnd);
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openPicker.SuggestedStartLocation = startLocation;
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openPicker.SettingsIdentifier = settingsIdentifier;
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foreach (var fileType in filter)
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{
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openPicker.FileTypeFilter.Add(fileType);
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}
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var file = await openPicker.PickSingleFileAsync();
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return file;
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}
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}
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