Refactor project structure and enhance functionality

Changed the project namespace from `Ghost.Editor` to `Ghost.App` across multiple files.
Changed the `InternalsVisibleTo` attribute in `AssemblyInfo.cs` to include `Ghost.App`.
Changed the `ProjectRepository` class to add new asynchronous methods for retrieving projects by ID, name, and metadata path.
Changed the `ProjectService` class to utilize the new asynchronous project loading methods.
Changed the `SceneGraph` classes to improve node management and serialization.
Changed the `EntityManager` class to enhance entity management with new component handling methods.
Added new test classes, `EntityTest` and `SerializationTest`, to ensure reliability in entity and serialization systems.
Added the `Ghost.App` project file to establish a modular project structure.
Added the `Ghost.Generator` project for automated component serialization code generation.
Updated UI components to reflect the new namespace for proper functionality.
This commit is contained in:
2025-06-07 20:54:07 +09:00
parent bab3be2508
commit 40d333b004
123 changed files with 1441 additions and 740 deletions

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using Microsoft.UI.Xaml.Data;
using System;
using System.IO;
namespace Ghost.Editor.Utilities.Converters;
public partial class AssetPathToGlyphConverter : IValueConverter
{
public object? Convert(object value, Type targetType, object parameter, string language)
{
if (value is not string path)
{
return null;
}
if (Directory.Exists(path))
{
return "\uE8B7";
}
var extension = Path.GetExtension(path).ToLowerInvariant();
// TODO: Use resource dictionary for icons.
return extension switch
{
".fbx" or ".obj" => "\uF158",
".png" or ".jpg" or ".jpeg" or ".gif" or ".bmp" => "\uE91B", // Image icon
".mp3" or ".wav" or ".ogg" => "\uE767", // Audio icon
".mp4" or ".avi" or ".mkv" => "\uE714", // Video icon
".txt" or ".md" => "\uF000", // Text file icon
".cs" or ".hlsl" => "\uE943", // Code file icon
_ => "\uE8A5", // Default file icon
};
}
public object ConvertBack(object value, Type targetType, object parameter, string language)
{
throw new NotImplementedException();
}
}