forked from Misaki/GhostEngine
Refactor project structure and enhance functionality
Changed the project namespace from `Ghost.Editor` to `Ghost.App` across multiple files. Changed the `InternalsVisibleTo` attribute in `AssemblyInfo.cs` to include `Ghost.App`. Changed the `ProjectRepository` class to add new asynchronous methods for retrieving projects by ID, name, and metadata path. Changed the `ProjectService` class to utilize the new asynchronous project loading methods. Changed the `SceneGraph` classes to improve node management and serialization. Changed the `EntityManager` class to enhance entity management with new component handling methods. Added new test classes, `EntityTest` and `SerializationTest`, to ensure reliability in entity and serialization systems. Added the `Ghost.App` project file to establish a modular project structure. Added the `Ghost.Generator` project for automated component serialization code generation. Updated UI components to reflect the new namespace for proper functionality.
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using Microsoft.UI.Xaml.Data;
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using System;
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namespace Ghost.Editor.Utilities.Converters;
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public partial class GetDirectoryNameConverter : IValueConverter
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{
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public object? Convert(object value, Type targetType, object parameter, string language)
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{
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return value is string path ? System.IO.Path.GetDirectoryName(path) : null;
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}
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public object? ConvertBack(object value, Type targetType, object parameter, string language)
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{
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throw new NotImplementedException();
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}
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}
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