forked from Misaki/GhostEngine
Refactor project structure and enhance functionality
Changed the project namespace from `Ghost.Editor` to `Ghost.App` across multiple files. Changed the `InternalsVisibleTo` attribute in `AssemblyInfo.cs` to include `Ghost.App`. Changed the `ProjectRepository` class to add new asynchronous methods for retrieving projects by ID, name, and metadata path. Changed the `ProjectService` class to utilize the new asynchronous project loading methods. Changed the `SceneGraph` classes to improve node management and serialization. Changed the `EntityManager` class to enhance entity management with new component handling methods. Added new test classes, `EntityTest` and `SerializationTest`, to ensure reliability in entity and serialization systems. Added the `Ghost.App` project file to establish a modular project structure. Added the `Ghost.Generator` project for automated component serialization code generation. Updated UI components to reflect the new namespace for proper functionality.
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using Ghost.Editor.ViewModels.Pages.EngineEditor;
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using Microsoft.UI.Xaml.Controls;
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using Microsoft.UI.Xaml.Input;
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namespace Ghost.App.View.Pages.EngineEditor;
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internal sealed partial class ProjectPage : Page
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{
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public ProjectViewModel ViewModel
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{
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get;
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}
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public ProjectPage()
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{
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ViewModel = GhostApplication.GetService<ProjectViewModel>();
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InitializeComponent();
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}
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private void GridViewItem_DoubleTapped(object sender, DoubleTappedRoutedEventArgs e)
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{
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ViewModel.NavigateToSelected();
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}
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}
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