forked from Misaki/GhostEngine
Refactor project structure and enhance functionality
Changed the project namespace from `Ghost.Editor` to `Ghost.App` across multiple files. Changed the `InternalsVisibleTo` attribute in `AssemblyInfo.cs` to include `Ghost.App`. Changed the `ProjectRepository` class to add new asynchronous methods for retrieving projects by ID, name, and metadata path. Changed the `ProjectService` class to utilize the new asynchronous project loading methods. Changed the `SceneGraph` classes to improve node management and serialization. Changed the `EntityManager` class to enhance entity management with new component handling methods. Added new test classes, `EntityTest` and `SerializationTest`, to ensure reliability in entity and serialization systems. Added the `Ghost.App` project file to establish a modular project structure. Added the `Ghost.Generator` project for automated component serialization code generation. Updated UI components to reflect the new namespace for proper functionality.
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using CommunityToolkit.Mvvm.ComponentModel;
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using Ghost.Editor.SceneGraph;
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using Ghost.Entities;
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using System.Collections.ObjectModel;
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namespace Ghost.Editor.ViewModels.Pages.EngineEditor;
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internal partial class HierarchyViewModel : ObservableObject
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{
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[ObservableProperty]
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public partial ObservableCollection<WorldNode> SceneList
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{
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get;
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private set;
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} = new();
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public HierarchyViewModel()
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{
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// Test only
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var testWorld = World.Create();
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var entity1 = SceneGraphHelpers.CreateEntityNode(testWorld, "entity 1");
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var entity2 = SceneGraphHelpers.CreateEntityNode(testWorld, "entity 3");
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var entity3 = SceneGraphHelpers.CreateEntityNode(testWorld, "entity 4");
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var entity4 = SceneGraphHelpers.CreateEntityNode(testWorld, "entity 5");
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var entity5 = SceneGraphHelpers.CreateEntityNode(testWorld, "entity 2");
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var testScene = new WorldNode(testWorld, "Test Scene");
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SceneGraphHelpers.AttachChild(testScene, entity1, entity2);
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SceneGraphHelpers.AttachChild(testScene, entity1, entity3);
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SceneGraphHelpers.AttachChild(testScene, entity2, entity4);
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testScene.AddChild(entity1);
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testScene.AddChild(entity5);
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SceneList.Add(testScene);
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}
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}
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