forked from Misaki/GhostEngine
Modify AssetService
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@@ -1,4 +1,5 @@
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using Ghost.Core;
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using Ghost.Editor.Core.Contracts;
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namespace Ghost.Editor.Core.AssetHandle.Importers;
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@@ -27,7 +28,7 @@ internal class TextImporterSettings : ImporterSettings
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[AssetImporter(".txt", ".md")]
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internal class TextImporter : AssetImporter<TextImporterSettings>
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{
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public override async ValueTask<Result> ImportAsync(string assetPath, AssetMeta meta, CancellationToken token = default)
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public override async ValueTask<Result> ImportAsync(string assetPath, AssetMeta meta, IAssetService assetService, CancellationToken token = default)
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{
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var settings = GetSettings(meta);
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@@ -36,7 +37,7 @@ internal class TextImporter : AssetImporter<TextImporterSettings>
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var dependencies = new List<Guid>();
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// Validate dependencies
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var depResult = await ValidateDependenciesAsync(dependencies);
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var depResult = await ValidateDependenciesAsync(dependencies, assetService, token);
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if (depResult.IsFailure)
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{
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return depResult;
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@@ -1,4 +1,5 @@
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using Ghost.Core;
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using Ghost.Editor.Core.Contracts;
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using System.Text.Json;
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namespace Ghost.Editor.Core.AssetHandle.Importers;
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@@ -73,20 +74,19 @@ internal class TextureImporterSettings : ImporterSettings
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[AssetImporter(".png", ".jpg", ".jpeg", ".dds", ".tga", ".bmp")]
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internal class TextureImporter : AssetImporter<TextureImporterSettings>
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{
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public override async ValueTask<Result> ImportAsync(string assetPath, AssetMeta meta, CancellationToken token = default)
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public override async ValueTask<Result> ImportAsync(string assetPath, AssetMeta meta, IAssetService assetService, CancellationToken token = default)
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{
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var settings = GetSettings(meta);
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// Textures typically don't reference other assets as dependencies
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// If they did (e.g., normal maps referencing base textures), extract here
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var dependencies = new List<Guid>();
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//var dependencies = new List<Guid>();
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// Validate dependencies
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var depResult = await ValidateDependenciesAsync(dependencies, token);
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if (depResult.IsFailure)
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{
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return depResult;
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}
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//// Validate dependencies
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//var depResult = await ValidateDependenciesAsync(dependencies, assetService, token);
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//if (depResult.IsFailure)
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//{
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// return depResult;
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//}
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try
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{
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@@ -134,7 +134,7 @@ internal class TextureImporter : AssetImporter<TextureImporterSettings>
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};
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// Save the imported asset data
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var saveResult = AssetService.SaveImportedAsset(meta.Guid, textureAsset);
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var saveResult = assetService.SaveImportedAsset(meta.Guid, textureAsset);
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if (saveResult.IsFailure)
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{
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return Result.Failure($"Failed to save texture asset: {saveResult.Message}");
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