Added new RHI abstraction layer;

Added new console debug page to UnitTest;
This commit is contained in:
2025-08-25 10:48:59 +09:00
parent eafbfb2fa1
commit 5385141f14
44 changed files with 3473 additions and 357 deletions

View File

@@ -1,6 +1,4 @@
using Ghost.Core;
using Ghost.Graphics.Data;
using System.Collections.Immutable;
using Win32;
using Win32.Graphics.Direct3D;
using Win32.Graphics.Direct3D12;
@@ -8,6 +6,12 @@ using Win32.Graphics.Dxgi;
namespace Ghost.Graphics.D3D12;
/// <summary>
/// Legacy D3D12 GraphicsDevice - DEPRECATED
/// Use D3D12RenderDevice instead for new code
/// This class remains for compatibility during migration
/// </summary>
[Obsolete("Use D3D12RenderDevice instead")]
internal unsafe class GraphicsDevice
{
private ComPtr<IDXGIFactory7> _dxgiFactory;
@@ -15,14 +19,8 @@ internal unsafe class GraphicsDevice
private ComPtr<IDXGIAdapter1> _adapter;
private ComPtr<ID3D12CommandQueue> _commandQueue;
private ImmutableArray<Renderer> _initializeQueue;
private ImmutableArray<Renderer> _renderers;
private bool _disposed;
public ReadOnlySpan<Renderer> InitializeQueue => _initializeQueue.AsSpan();
public ReadOnlySpan<Renderer> Renderers => _renderers.AsSpan();
public ConstPtr<ID3D12Device14> NativeDevice => new(_device.Get());
public ConstPtr<IDXGIFactory7> DXGIFactory => new(_dxgiFactory.Get());
public ConstPtr<IDXGIAdapter1> Adapter => new(_adapter.Get());
@@ -32,9 +30,6 @@ internal unsafe class GraphicsDevice
{
InitializeDevice();
InitializeCommandQueue();
_initializeQueue = ImmutableArray<Renderer>.Empty;
_renderers = ImmutableArray<Renderer>.Empty;
}
private void InitializeDevice()
@@ -88,48 +83,6 @@ internal unsafe class GraphicsDevice
}
}
public Renderer CreateRenderer(in SwapChainPresenter presenter)
{
var renderView = new Renderer(this, in presenter);
ImmutableInterlocked.Update(ref _initializeQueue, old => old.Add(renderView));
return renderView;
}
public void RemoveRenderer(Renderer renderer)
{
if (renderer is Renderer dx12RenderView)
{
dx12RenderView.Dispose();
var index = _initializeQueue.IndexOf(dx12RenderView);
if (index > -1)
{
ImmutableInterlocked.Update(ref _initializeQueue, old => old.RemoveAt(index));
}
else
{
ImmutableInterlocked.Update(ref _renderers, old => old.Remove(dx12RenderView));
}
}
}
public void InitializePendingRenderers()
{
if (_initializeQueue.IsEmpty)
{
return;
}
foreach (var renderer in _initializeQueue.AsSpan())
{
renderer.Initialize();
}
ImmutableInterlocked.Update(ref _renderers, old => old.AddRange(_initializeQueue));
_initializeQueue = _initializeQueue.Clear();
}
public void Dispose()
{
if (_disposed)
@@ -137,11 +90,6 @@ internal unsafe class GraphicsDevice
return;
}
foreach (var renderer in _renderers)
{
renderer.Dispose();
}
_commandQueue.Dispose();
_device.Reset();
_dxgiFactory.Dispose();