Added new RHI abstraction layer;

Added new console debug page to UnitTest;
This commit is contained in:
2025-08-25 10:48:59 +09:00
parent eafbfb2fa1
commit 5385141f14
44 changed files with 3473 additions and 357 deletions

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<?xml version="1.0" encoding="utf-8" ?>
<Window
x:Class="Ghost.UnitTest.Windows.DebugOutputWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:controls="using:Ghost.UnitTest.Controls"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:local="using:Ghost.UnitTest.Windows"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
Title="DebugOutputWindow"
mc:Ignorable="d">
<Window.SystemBackdrop>
<MicaBackdrop />
</Window.SystemBackdrop>
<Grid>
<controls:DebugConsole HorizontalAlignment="Stretch" VerticalAlignment="Stretch" />
</Grid>
</Window>

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using Microsoft.UI.Xaml;
namespace Ghost.UnitTest.Windows;
internal sealed partial class DebugOutputWindow : Window
{
public DebugOutputWindow()
{
InitializeComponent();
}
}

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<?xml version="1.0" encoding="utf-8" ?>
<Window
x:Class="Ghost.UnitTest.Windows.GraphicsTestWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:controls="using:Ghost.UnitTest.Controls"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:local="using:Ghost.UnitTest.Windows"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
Title="GraphicsTestWindow"
mc:Ignorable="d">
<Window.SystemBackdrop>
<MicaBackdrop />
</Window.SystemBackdrop>
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="*" />
<RowDefinition Height="Auto" />
<RowDefinition Height="300" MinHeight="150" />
</Grid.RowDefinitions>
<!-- Main test content area -->
<SwapChainPanel
x:Name="Panel"
Grid.Row="0"
HorizontalAlignment="Stretch"
VerticalAlignment="Stretch" />
<!-- Splitter -->
<Border
Grid.Row="1"
Height="4"
HorizontalAlignment="Stretch"
Background="{ThemeResource SystemControlBackgroundBaseLowBrush}" />
<!-- Debug Console -->
<Border
Grid.Row="2"
Background="{ThemeResource SystemControlBackgroundAltHighBrush}"
BorderBrush="{ThemeResource SystemControlForegroundBaseLowBrush}"
BorderThickness="0,1,0,0">
<controls:DebugConsole x:Name="DebugConsole" />
</Border>
</Grid>
</Window>

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using Ghost.Graphics;
using Ghost.Graphics.Contracts;
using Ghost.Graphics.D3D12;
using Microsoft.UI.Xaml;
using Microsoft.UI.Xaml.Media;
using Misaki.HighPerformance.LowLevel.Buffer;
using WinRT;
namespace Ghost.UnitTest.Windows;
public sealed partial class GraphicsTestWindow : Window
{
private Renderer? _renderer;
private ISwapChainPanelNative _swapChainPanelNative;
public GraphicsTestWindow()
{
InitializeComponent();
Panel.Loaded += SwapChainPanel_Loaded;
Panel.Unloaded += SwapChainPanel_Unloaded;
Panel.SizeChanged += SwapChainPanel_SizeChanged;
}
private void SwapChainPanel_Loaded(object sender, RoutedEventArgs e)
{
#if DEBUG
AllocationManager.EnableDebugLayer();
#endif
GraphicsPipeline.Initialize();
GraphicsPipeline.Start();
var guid = typeof(ISwapChainPanelNative.Interface).GUID;
((IWinRTObject)Panel).NativeObject.TryAs(guid, out var swapChainPanelNativeHandle);
_swapChainPanelNative = new ISwapChainPanelNative(swapChainPanelNativeHandle);
//_renderer = GraphicsPipeline.GraphicsDevice.CreateRenderer(new(_swapChainPanelNative, (uint)AppWindow.Size.Width, (uint)AppWindow.Size.Height));
CompositionTarget.Rendering += OnRendering;
}
private void SwapChainPanel_Unloaded(object sender, RoutedEventArgs e)
{
CompositionTarget.Rendering -= OnRendering;
GraphicsPipeline.SignalCPUReady();
GraphicsPipeline.Shutdown();
_swapChainPanelNative.Dispose();
_renderer?.Dispose();
}
private void SwapChainPanel_SizeChanged(object sender, SizeChangedEventArgs e)
{
if (e.NewSize.Width > 8.0 && e.NewSize.Height > 8.0)
{
_renderer?.RequestResize((uint)e.NewSize.Width, (uint)e.NewSize.Height);
}
}
private void OnRendering(object? sender, object e)
{
//if (GraphicsPipeline.CPUFenceValue < GraphicsPipeline.GPUFenceValue + GraphicsPipeline._FRAME_COUNT)
//{
// DispatcherQueue.TryEnqueue(Microsoft.UI.Dispatching.DispatcherQueuePriority.High, () =>
// {
// GraphicsPipeline.SignalCPUReady();
// });
//}
}
}