Refactoring rendering system.

Added new IRenderSystem and IFenceSynchronizer

Changed IRenderer managment from RenderSystem to IGraphicsEngine
This commit is contained in:
2025-11-07 16:46:21 +09:00
parent 15aca9aefb
commit 56f73e774b
8 changed files with 216 additions and 94 deletions

View File

@@ -371,7 +371,7 @@ internal static unsafe class D3D12ShaderCompiler
break;
}
// NOTE: Currently we are not support resource bindings yet, everything access through bindless heaps.
// NOTE: Currently we do not support resource bindings yet, everything access through bindless heaps.
default:
{
reflectionData.OtherResources.Add(new ResourceBindingInfo