forked from Misaki/GhostEngine
Refactoring rendering system.
Added new IRenderSystem and IFenceSynchronizer Changed IRenderer managment from RenderSystem to IGraphicsEngine
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@@ -49,10 +49,4 @@ public interface IResourceAllocator
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/// <returns>An <see cref="Identifier{Shader}"/> representing the newly created shader.</returns>
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/// <param name="descriptor">The viewGroup containing the shader's properties and passes.</param>
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public Identifier<Shader> CreateShader(ShaderDescriptor descriptor);
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/// <summary>
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/// Release a resource given its handle
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/// </summary>
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/// <param name="handle">Resource handle</param>
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public void ReleaseResource(Handle<GPUResource> handle);
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}
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}
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