Enhance graphics engine and code organization

Added `InternalsVisibleTo` attribute for "Ghost.Graphics" and "Ghost.Editor" in `AssemblyInfo.cs`.
Added a new `EngineAssemblyAttribute` in `EngineAssemblyAttribute.cs`.
Added a reference to `Misaki.HighPerformance.Unsafe` in `Ghost.Core.csproj`.
Added a new `Bounds` struct to represent axis-aligned bounding boxes in `Bounds.cs`.
Added new `Color32` and `Color128` structs for color representation in `Color.cs`.

Changed the namespace from `Ghost.Editor.Controls` to `Ghost.Editor.Core.Controls` in multiple files.
Changed the implicit conversion operator in `ConstPtr<T>` to use a more descriptive parameter name in `ConstPtr.cs`.
Changed the `Mesh` class to use `Color128` instead of `Color32` for color representation.

Enhanced the `TypeCache` class to load types from assemblies marked with `EngineAssemblyAttribute`.
Enhanced the `ProjectService` class to improve the `GetAllProjectAsync` method by filtering out bad projects.
Enhanced the `GraphicsPipeline` class to support both DX12 and D3D12 graphics APIs.
Enhanced the `Shader` class to include methods for compiling HLSL shaders and managing root signatures.
Enhanced the `MeshRenderPass` class to utilize the new shader compilation methods.

Refactored the `AppStateMachine` class to use private fields instead of static fields for state management.
Refactored the `ComponentDataView` class to use the new namespace and improve organization.
Refactored project references in `Ghost.Graphics.csproj` to include new dependencies and remove outdated ones.

Made various adjustments to ensure consistency and improve code quality across multiple files.
This commit is contained in:
2025-07-02 21:30:10 +09:00
parent 300ae7251b
commit 5ae4128baf
66 changed files with 2100 additions and 1632 deletions

View File

@@ -3,6 +3,7 @@ using Ghost.Graphics;
using Ghost.Graphics.Contracts;
using Microsoft.UI.Xaml;
using Microsoft.UI.Xaml.Controls;
using WinRT;
namespace Ghost.Editor.View.Pages.EngineEditor;
@@ -20,25 +21,17 @@ internal sealed partial class ScenePage : NavigationTabPage
SwapChainPanel.SizeChanged += SwapChainPanel_SizeChanged;
}
private void OnRendering(object? sender, object e)
{
}
private void SwapChainPanel_Loaded(object sender, RoutedEventArgs e)
{
//var guid = typeof(ISwapChainPanelNative2).GUID;
//((IWinRTObject)SwapChainPanel).NativeObject.TryAs(guid, out var swapChainPanelNativeHandle);
_swapChainPanelNative = ISwapChainPanelNative.FromSwapChainPanel(SwapChainPanel);
var guid = typeof(ISwapChainPanelNative.Interface).GUID;
((IWinRTObject)SwapChainPanel).NativeObject.TryAs(guid, out var swapChainPanelNativeHandle);
_swapChainPanelNative = new ISwapChainPanelNative(swapChainPanelNativeHandle);
//_swapChainPanelNative = new ISwapChainPanelNative2(swapChainPanelNativeHandle);
_renderView = GraphicsPipeline.GraphicsDevice.CreateRenderer(new(_swapChainPanelNative, (uint)SwapChainPanel.ActualWidth, (uint)SwapChainPanel.ActualHeight));
//CompositionTarget.Rendering += OnRendering;
}
private void SwapChainPanel_Unloaded(object sender, RoutedEventArgs e)
{
//CompositionTarget.Rendering -= OnRendering;
_swapChainPanelNative.Dispose();
_renderView?.Dispose();
}

View File

@@ -5,7 +5,7 @@
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:data="using:Ghost.Data.Models"
xmlns:editor="using:Ghost.Editor.Controls"
xmlns:editor="using:Ghost.Editor.Core.Controls"
xmlns:local="using:Ghost.Editor.View.Pages.Landing"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
NavigationCacheMode="Enabled"