forked from Misaki/GhostEngine
Removed Ghost.ArcEntities project, it's replaced by Ghost.Entities
Added Playback to EntityCommandBuffer Added JobSchedular to world Added ISystem and SystemGroup Updated packages
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19
Ghost.Entities/Common.cs
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19
Ghost.Entities/Common.cs
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namespace Ghost.Entities;
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public readonly struct Time
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{
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public int FrameCount
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{
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get; init;
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}
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public float DeltaTime
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{
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get; init;
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}
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public double ElapsedTime
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{
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get; init;
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}
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}
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