forked from Misaki/GhostEngine
Removed Ghost.ArcEntities project, it's replaced by Ghost.Entities
Added Playback to EntityCommandBuffer Added JobSchedular to world Added ISystem and SystemGroup Updated packages
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@@ -601,7 +601,7 @@ internal unsafe class D3D12CommandBuffer : ICommandBuffer
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uploadResource.Get()->Map(0, null, &pMappedData);
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fixed (T* pData = data)
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{
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MemoryUtility.MemCpy(pData, pMappedData, sizeInBytes);
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MemoryUtility.MemCpy(pMappedData, pData, sizeInBytes);
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}
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uploadResource.Get()->Unmap(0, null);
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@@ -690,4 +690,4 @@ internal unsafe class D3D12CommandBuffer : ICommandBuffer
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_disposed = true;
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GC.SuppressFinalize(this);
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}
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}
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}
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